// breakable_box.c.inc void bhv_breakable_box_loop(void) { set_object_hitbox(o, &sBreakableBoxHitbox); obj_set_model(MODEL_BREAKABLE_BOX_SMALL); if (o->oTimer == 0) func_802B0E74(); if (obj_was_attacked_or_ground_pounded() != 0) { func_802A3C98(46.0f, 1); create_sound_spawner(SOUND_GENERAL_BREAK_BOX); } }