sm64pc/README.md

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# sm64pc
OpenGL adaptation of [n64decomp/sm64](https://github.com/n64decomp/sm64).
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Feel free to report bugs and contribute, but remember, there must be **no upload of any copyrighted asset**.
Run `./extract-assets.py --clean && make clean` or `make distclean` to remove ROM-originated content.
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## Building
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### On Linux
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#### 1. Copy baserom(s) for asset extraction
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For each version (jp/us/eu) that you want to build an executable for, put an existing ROM at
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`./baserom.<version>.z64` for asset extraction.
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#### 2. Install build dependencies
The build system has the following package requirements:
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* python3 >= 3.6
* libsdl2-dev
* [audiofile](https://audiofile.68k.org/)
* libglew-dev
* git
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__Debian / Ubuntu - targeting 32 bits__
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```
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sudo apt install build-essential git python3 libaudiofile-dev libglew-dev:i386 libsdl2-dev:i386
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```
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__Debian / Ubuntu - targeting 64 bits__
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```
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sudo apt install build-essential git python3 libaudiofile-dev libglew-dev libsdl2-dev
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```
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__Arch Linux__
```
sudo pacman -S base-devel python audiofile sdl2 glew
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```
#### 3. Build the executable.
Run `make` to build (defaults to `VERSION=us`)
```
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make VERSION=jp -j6 # build (J) version with 6 jobs
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make VERSION=us WINDOWS-BUILD=1 # builds a (U) Windows executable
```
### On Windows
Install WSL with a distro of your choice (Ubuntu 18.04 recommended) following [the official guide](https://docs.microsoft.com/en-us/windows/wsl/install-win10).
Then follow the instructions of the Linux section above. It's also possible to build using [MinGW](http://www.mingw.org/), but it tends to be considerably more difficult.
### For the web
The game can be compiled for web browsers that support webassembly using emscripten. To do so, install [emsdk](https://github.com/emscripten-core/emsdk) and run `make TARGET_WEB=1`.
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### Current issues
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* Support for the EU version is still experimental.
* There seems to be savedata-related problems on some 64-bits builds.
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* Camera controls are also bugged for some.