# sm64pc OpenGL adaptation of [n64decomp/sm64](https://github.com/n64decomp/sm64). Feel free to report bugs and contribute, but remember, there must be **no upload of any copyrighted asset**. Run `./extract-assets.py --clean && make clean` or `make distclean` to remove ROM-originated content. ## Building ### On Linux #### 1. Copy baserom(s) for asset extraction For each version (jp/us/eu) that you want to build an executable for, put an existing ROM at `./baserom..z64` for asset extraction. #### 2. Install build dependencies The build system has the following package requirements: * python3 >= 3.6 * libsdl2-dev * [audiofile](https://audiofile.68k.org/) * libglew-dev * git __Debian / Ubuntu - targeting 32 bits__ ``` sudo apt install build-essential git python3 libaudiofile-dev libglew-dev:i386 libsdl2-dev:i386 ``` __Debian / Ubuntu - targeting 64 bits__ ``` sudo apt install build-essential git python3 libaudiofile-dev libglew-dev libsdl2-dev ``` __Arch Linux__ ``` sudo pacman -S base-devel python audiofile sdl2 glew ``` #### 3. Build the executable. Run `make` to build (defaults to `VERSION=us`) ``` make VERSION=jp -j6 # build (J) version with 6 jobs make VERSION=us WINDOWS-BUILD=1 # builds a (U) Windows executable ``` ### On Windows Install WSL with a distro of your choice (Ubuntu 18.04 recommended) following [the official guide](https://docs.microsoft.com/en-us/windows/wsl/install-win10). Then follow the instructions of the Linux section above. It's also possible to build using [MinGW](http://www.mingw.org/), but it tends to be considerably more difficult. ### For the web The game can be compiled for web browsers that support webassembly using emscripten. To do so, install [emsdk](https://github.com/emscripten-core/emsdk) and run `make TARGET_WEB=1`. ### Current issues * Support for the EU version is still experimental. * There seems to be savedata-related problems on some 64-bits builds. * Camera controls are also bugged for some.