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Vinícius R. Miguel 2020-05-07 14:11:38 -03:00 committed by Jan200101
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# sm64pc
OpenGL adaptation of [n64decomp/sm64](https://github.com/n64decomp/sm64).
Feel free to report bugs and contribute, but remember, there must be **no upload of any copyrighted asset**.
Run `./extract-assets.py --clean && make clean` or `make distclean` to remove ROM-originated content.
## Building
### On Linux
#### 1. Copy baserom(s) for asset extraction
For each version (jp/us/eu) that you want to build a ROM for, put an existing ROM at
For each version (jp/us/eu) that you want to build an executable for, put an existing ROM at
`./baserom.<version>.z64` for asset extraction.
#### 2. Install build dependencies
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Run `make` to build (defaults to `VERSION=us`)
```
make VERSION=jp -j6 # build (J) version instead with 6 jobs
make VERSION=jp -j6 # build (J) version with 6 jobs
make VERSION=us WINDOWS-BUILD=1 # builds a (U) Windows executable
```
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* Support for the EU version is still experimental.
* There seems to be savedata-related problems on some 64-bits builds.
* Camera controls are also bugged for some.