sm64pc/src/game/spawn_object.h

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#ifndef _SPAWN_OBJECT_H
#define _SPAWN_OBJECT_H
struct ObjectNode;
struct Object;
void init_free_object_list(void);
void clear_object_lists(struct ObjectNode *objLists);
void unload_object(struct Object *obj);
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struct Object *create_object(const BehaviorScript *bhvScript);
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void mark_obj_for_deletion(struct Object *obj);
#endif /* _SPAWN_OBJECT_H */