#ifndef _SPAWN_OBJECT_H #define _SPAWN_OBJECT_H struct ObjectNode; struct Object; void init_free_object_list(void); void clear_object_lists(struct ObjectNode *objLists); void unload_object(struct Object *obj); struct Object *create_object(const BehaviorScript *bhvScript); void mark_obj_for_deletion(struct Object *obj); #endif /* _SPAWN_OBJECT_H */