Commit Graph

6 Commits

Author SHA1 Message Date
f9b305679a Tooltip Widget and Event Refactor
* Tooltip can be added to any target widget (e.g. Button) and pop up on
  mouse over.
* Refactor the event system. Instead of passing a render.Point to all
  event handlers, pass an EventData struct which can hold the Point or
  the render.Engine.
* Add event types Computed and Present, so a widget can set a handler on
  whenever its Computed or Present method is called.
2020-03-09 17:13:33 -07:00
0846fe22fc Place Strategy for Frame Widget 2020-03-08 22:07:46 -07:00
9d6b172878 Rename Anchor to Side in Frame.Pack() config 2019-12-28 21:47:46 -08:00
e391e703bf Cut lib/render into its own package, change all imports 2019-12-22 18:21:58 -08:00
cb365af3b9 Add MenuScene with New Level UI
* Debug mode: no longer enables the DebugOverlay (F3) by default, but
  does now insert the current FPS counter into the window title bar.
* ui.Frame: set a default "mostly transparent" BG color so the frame
  background doesn't render as white.
* Add the MenuScene which will house the game's main menus.
* The "New Level" menu is first to be added.
  * UI lets you pick Page Type and Wallpaper using radio buttons.
  * Page Type: Unbounded, Bounded (default), No Negative Space, Bordered
  * Fix bugs in uix.Canvas to fully support all these page types.
2019-06-25 15:01:37 -07:00
7661f9873c Code Layout Refactor
* All private Doodle source code into the pkg/ folder.
* Potentially public code into the lib/ folder.
* Centralize the logger into a subpackage.
2019-04-09 17:35:44 -07:00