* Tooltip can be added to any target widget (e.g. Button) and pop up on
mouse over.
* Refactor the event system. Instead of passing a render.Point to all
event handlers, pass an EventData struct which can hold the Point or
the render.Engine.
* Add event types Computed and Present, so a widget can set a handler on
whenever its Computed or Present method is called.
* Debug mode: no longer enables the DebugOverlay (F3) by default, but
does now insert the current FPS counter into the window title bar.
* ui.Frame: set a default "mostly transparent" BG color so the frame
background doesn't render as white.
* Add the MenuScene which will house the game's main menus.
* The "New Level" menu is first to be added.
* UI lets you pick Page Type and Wallpaper using radio buttons.
* Page Type: Unbounded, Bounded (default), No Negative Space, Bordered
* Fix bugs in uix.Canvas to fully support all these page types.