Noah Petherbridge
981b2b98e0
Since SDL2 is using in-memory bitmaps the same as Canvas engine, the function names of the render.Engine interface have been cleaned up: * NewTexture(filename, image) -> StoreTexture(name, image) Create a new cached texture with a given name. * NewBitmap(filename) -> LoadTexture(name) Recall a stored texture with a given name. * level.Chunk.ToBitmap uses simpler names for the textures instead of userdir.CacheFilename file-like paths. |
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.. | ||
canvas.go | ||
draw.go | ||
engine.go | ||
events.go | ||
text.go | ||
texture.go |