A rendering engine library for Go supporting both SDL2 and WebAssembly (HTML Canvas) targets.
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Noah Petherbridge 5f37193512 Doodad CLI Tool Features; Write Lock and Hidden
* The `doodad` CLI tool got a lot of new commands:
  * `doodad show` to verbosely print details about Levels and Doodads.
  * `edit-level` and `edit-doodad` to update details about Levels and
    Doodads, such as their Title, Author, page type and size, etc.
* Doodads gain a `Hidden bool` that hides them from the palette in
  Editor Mode. The player character (Blue Azulian) is Hidden.
* Add some boolProps to the balance/ package and made a dynamic system
  to easily configure these with the in-game dev console.
  * Command: `boolProp list` returns available balance.boolProps
  * `boolProp <name>` returns the current value.
  * `boolProp <name> <true or false>` sets the value.
* The new boolProps are:
  * showAllDoodads: enable Hidden doodads on the palette UI (NOTE:
    reload the editor to take effect)
  * writeLockOverride: edit files that are write locked anyway
  * prettyJSON: pretty-format the JSON files saved by the game.
2019-07-06 23:28:11 -07:00
canvas Refactor Render Texture-Cache Interface 2019-06-27 13:01:01 -07:00
sdl Drawing Strokes and Undo/Redo Functionality 2019-07-03 16:25:23 -07:00
color.go Add Switches, Fire/Water Collision and Play Menu 2019-07-06 18:30:03 -07:00
functions.go Doodad CLI Tool Features; Write Lock and Hidden 2019-07-06 23:28:11 -07:00
interface.go Centralized Tick Counter, Fix Actor Dragging Bug 2019-07-05 16:04:36 -07:00
point_test.go Code Layout Refactor 2019-04-09 17:35:44 -07:00
point.go Play Mode: Fix Level Collision w/ Scrolling 2019-04-14 15:25:03 -07:00
rect_test.go Return False: Solid Collision Between Actors 2019-05-28 21:43:30 -07:00