A simple audio engine for Go with an SDL2 back-end and others to come eventually.
選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。
Noah Petherbridge ae3b0695ba Initial code for basic SDL2 audio engine 6ヶ月前
examples/play Initial code for basic SDL2 audio engine 6ヶ月前
null Initial code for basic SDL2 audio engine 6ヶ月前
sdl Initial code for basic SDL2 audio engine 6ヶ月前
.gitignore Initial code for basic SDL2 audio engine 6ヶ月前
LICENSE.md Initial code for basic SDL2 audio engine 6ヶ月前
README.md Initial code for basic SDL2 audio engine 6ヶ月前
interface.go Initial code for basic SDL2 audio engine 6ヶ月前
null_test.go Initial code for basic SDL2 audio engine 6ヶ月前

README.md

audio: Simple Audio Engine for Go

Package audio is a simple audio engine for Go that can play some music and sound files. It currently supports an SDL2 (Mixer) driver suitable for use on desktop systems like Linux, Mac OS and Windows, with support to load and play music files (.ogg and .mp3 format, depending on your system libraries) and sound effects (.wav).

Example

See the examples/play/main.go for a simple command-line media player sample that uses the SDL2 engine.

package main

import (
    "time"
    "git.kirsle.net/go/audio/sdl"
)

func main() {
    sfx, err := sdl.New(mix.INIT_MP3 | mix.INIT_OGG)
    if err != nil {
        panic(err)
    }

    // Call once at program startup.
    sfx.Setup()
    defer sfx.Teardown()

    // Load a file from disk.
    music, err := sfx.LoadMusic("filename.mp3")
    if err != nil {
        panic(err)
    }

    // Play it.
    music.Play(0)

    // Wait until done.
    for sfx.Playing() {
        time.Sleep(1 * time.Second)
    }
}

License

MIT.