A simple audio engine for Go with an SDL2 back-end and others to come eventually.
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Noah Petherbridge ae3b0695ba Initial code for basic SDL2 audio engine 2 months ago
examples/play Initial code for basic SDL2 audio engine 2 months ago
null Initial code for basic SDL2 audio engine 2 months ago
sdl Initial code for basic SDL2 audio engine 2 months ago
.gitignore Initial code for basic SDL2 audio engine 2 months ago
LICENSE.md Initial code for basic SDL2 audio engine 2 months ago
README.md Initial code for basic SDL2 audio engine 2 months ago
interface.go Initial code for basic SDL2 audio engine 2 months ago
null_test.go Initial code for basic SDL2 audio engine 2 months ago

README.md

audio: Simple Audio Engine for Go

Package audio is a simple audio engine for Go that can play some music and sound files. It currently supports an SDL2 (Mixer) driver suitable for use on desktop systems like Linux, Mac OS and Windows, with support to load and play music files (.ogg and .mp3 format, depending on your system libraries) and sound effects (.wav).

Example

See the examples/play/main.go for a simple command-line media player sample that uses the SDL2 engine.

package main

import (
    "time"
    "git.kirsle.net/go/audio/sdl"
)

func main() {
    sfx, err := sdl.New(mix.INIT_MP3 | mix.INIT_OGG)
    if err != nil {
        panic(err)
    }

    // Call once at program startup.
    sfx.Setup()
    defer sfx.Teardown()

    // Load a file from disk.
    music, err := sfx.LoadMusic("filename.mp3")
    if err != nil {
        panic(err)
    }

    // Play it.
    music.Play(0)

    // Wait until done.
    for sfx.Playing() {
        time.Sleep(1 * time.Second)
    }
}

License

MIT.