112 lines
4.9 KiB
Markdown
112 lines
4.9 KiB
Markdown
# Publishing Levels
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Sketchy Maze is designed to be _very_ friendly to mods and custom user content,
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and the **Publish Level** feature is an important part towards that goal.
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When you have created your own level and you have added some
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[custom doodads](../custom-doodads/index.md) to it, **publishing** your level
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means that your custom doodads will _attach_ directly into the level file for
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easy sharing with others: another player can download _just_ your `.level` file
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and it will "just play" in their copy of the game, and they don't need to track
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down all the same custom doodads you've used.
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> <em>**Notice:** This feature is only available for full (registered) versions of the
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> game. The free (shareware) version of </em>Sketchy Maze<em> supports custom levels
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> and doodads, but you would need to copy the custom `.doodad` files to each
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> computer your level will play on, otherwise the game won't be able to find
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> them! Check [the website](https://www.sketchymaze.com/) for details how to acquire
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> a full version of the game.</em>
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## Publish a Level
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When you are ready to share your level, click on the "File->Publish level" menu
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option in the Level Editor.
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![Publish Window screenshot](../images/publish.png)
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The Publish window will show the list of named doodads which currently exist in
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your level, designating which doodads are _custom_ and which were built-in with
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the game (the built-in doodads are shown in blue text plus an asterisk* symbol).
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Make sure the box to "Attach custom doodads when I save the level" is enabled,
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and click on the "Save Level Now" button. The custom doodads will be embedded
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into the level file on each save while this box is enabled.
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Optionally, you can choose to "Attach built-in doodads too" -- this will attach
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copies of the built-in doodads to your level, too, which will override the game's
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_actual_ built-in doodads. Doing this comes with some pros and cons:
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* **Pro:** if future releases of _Sketchy Maze_ change the behavior or appearance
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of a built-in doodad, your custom level will still use the older version that
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it was published with.
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* **Con:** if future updates to a built-in doodad have improved its appearance,
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added functionality or fixed bugs, the published level will not benefit from
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that update because it brought its own (older) version of the built-in doodad.
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## Managing Attached Files
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You can view and manage the files attached to a level by clicking on the
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"Level -> Attached files" menu in the level editor:
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![Attached Files screenshot](../images/attachments.png)
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This window lists the doodads, wallpapers or other custom assets which have been
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attached directly _into_ the level file. A published level will have all of its
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custom doodads attached (and possibly copies of the built-in doodads it used),
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as well as the [custom wallpaper](custom-wallpaper.md) image (if any).
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### Removing Attached Doodads
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Attached doodads may be removed from the level **if** doing so will not break
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the level. Generally, this means: if an instance of that doodad is still in
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use _somewhere_ on your level, and removing the doodad from the Attached Files
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would cause the level to be unable to locate that doodad, then removing it from
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your level will not be permitted.
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Doodads can be removed from the Attached Files list **if:**
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* They are built-in doodads; removing them will cause the level to go back to
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using the built-in copies of these doodads instead.
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* They are custom doodads **and** you have them in your [profile directory](../profile-directory.md):
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the level will start using the named doodad from your profile directory (similarly
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to how you designed the level in the first place, before publishing!)
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* The doodad is no longer used in your level, e.g. you have removed every instance
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of the doodad from your level geometry.
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In case you can't locate the doodad to remove it from your level, the
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[`doodad` tool](../doodad-tool.md) can remove doodads from your level
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by name or ID:
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```bash
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# Show details of all the actors in this level;
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# look for the Actors section of the output.
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$ doodad show --actors example.level
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...
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Actors:
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Level contains 16 actors
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List of Actors:
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- Name: key-blue.doodad
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UUID: 15f09c12-5d00-4654-9725-8e1ba10004d7
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At: 362,1348
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- Name: trapdoor-down.doodad
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UUID: 24f85095-d13c-42e2-9156-01cb4b84723c
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At: 897,398
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- Name: crumbly-floor.doodad
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UUID: 9ba40fc2-acc7-4e6d-821a-f0248c2ad7e1
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At: 1243,1742
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...
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# Remove all instances of a doodad by name
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$ doodad edit-level --remove-actor crumbly-floor.doodad example.level
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```
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### Removing Attached Wallpapers
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Similarly: if the level is using a custom wallpaper image, you can not remove
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the wallpaper from the Attached Files list while the level is still using it.
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To remove the wallpaper image, you need to:
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1. Go into the Page Settings (Level->Page settings menu) and select one of the
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built-in wallpaper images, such as "Notebook."
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2. Then you can remove the custom wallpaper image from the Attached Files window. |