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Publishing Levels
Sketchy Maze is designed to be very friendly to mods and custom user content, and the Publish Level feature is an important part towards that goal.
When you have created your own level and you have added some
custom doodads to it, publishing your level
means that your custom doodads will attach directly into the level file for
easy sharing with others: another player can download just your .level
file
and it will "just play" in their copy of the game, and they don't need to track
down all the same custom doodads you've used.
Notice: This feature is only available for full (registered) versions of the game. The free (shareware) version of Sketchy Maze supports custom levels and doodads, but you would need to copy the custom
.doodad
files to each computer your level will play on, otherwise the game won't be able to find them! Check the website for details how to acquire a full version of the game.
Publish a Level
When you are ready to share your level, click on the "File->Publish level" menu option in the Level Editor.
The Publish window will show the list of named doodads which currently exist in your level, designating which doodads are custom and which were built-in with the game (the built-in doodads are shown in blue text plus an asterisk* symbol).
Make sure the box to "Attach custom doodads when I save the level" is enabled, and click on the "Save Level Now" button. The custom doodads will be embedded into the level file on each save while this box is enabled.
Optionally, you can choose to "Attach built-in doodads too" -- this will attach copies of the built-in doodads to your level, too, which will override the game's actual built-in doodads. Doing this comes with some pros and cons:
- Pro: if future releases of Sketchy Maze change the behavior or appearance of a built-in doodad, your custom level will still use the older version that it was published with.
- Con: if future updates to a built-in doodad have improved its appearance, added functionality or fixed bugs, the published level will not benefit from that update because it brought its own (older) version of the built-in doodad.
Managing Attached Files
You can view and manage the files attached to a level by clicking on the "Level -> Attached files" menu in the level editor:
This window lists the doodads, wallpapers or other custom assets which have been attached directly into the level file. A published level will have all of its custom doodads attached (and possibly copies of the built-in doodads it used), as well as the custom wallpaper image (if any).
Removing Attached Doodads
Attached doodads may be removed from the level if doing so will not break the level. Generally, this means: if an instance of that doodad is still in use somewhere on your level, and removing the doodad from the Attached Files would cause the level to be unable to locate that doodad, then removing it from your level will not be permitted.
Doodads can be removed from the Attached Files list if:
- They are built-in doodads; removing them will cause the level to go back to using the built-in copies of these doodads instead.
- They are custom doodads and you have them in your profile directory: the level will start using the named doodad from your profile directory (similarly to how you designed the level in the first place, before publishing!)
- The doodad is no longer used in your level, e.g. you have removed every instance of the doodad from your level geometry.
In case you can't locate the doodad to remove it from your level, the
doodad
tool can remove doodads from your level
by name or ID:
# Show details of all the actors in this level;
# look for the Actors section of the output.
$ doodad show --actors example.level
...
Actors:
Level contains 16 actors
List of Actors:
- Name: key-blue.doodad
UUID: 15f09c12-5d00-4654-9725-8e1ba10004d7
At: 362,1348
- Name: trapdoor-down.doodad
UUID: 24f85095-d13c-42e2-9156-01cb4b84723c
At: 897,398
- Name: crumbly-floor.doodad
UUID: 9ba40fc2-acc7-4e6d-821a-f0248c2ad7e1
At: 1243,1742
...
# Remove all instances of a doodad by name
$ doodad edit-level --remove-actor crumbly-floor.doodad example.level
Removing Attached Wallpapers
Similarly: if the level is using a custom wallpaper image, you can not remove the wallpaper from the Attached Files list while the level is still using it.
To remove the wallpaper image, you need to:
- Go into the Page Settings (Level->Page settings menu) and select one of the built-in wallpaper images, such as "Notebook."
- Then you can remove the custom wallpaper image from the Attached Files window.