doodle/pkg/doodads
Noah 402b5efa7e Zipfiles for Attached Files Too
* The level.FileSystem type has updated to support ZIP files too.
* Legacy levels loaded from gz/json have their old FileSystem as a
  simple map[filename]data and this parses from JSON OK.
* On save to zip, the legacy loaded file data gets exported to ZIP.
* Going forward: newly added or deleted files during runtime are kept in
  the legacy file map until the next save when the filemap is again
  flushed out to ZIP.
* For regular read-access, the FileSystem reads from the ZIP file if the
  data is not in the hot map (legacy file or recently modified
  attachment).
* Bugfix: be sure to Inflate() the Level/Doodad after loading from
  zipfile - it used to be that directly after a save, trying to play the
  level failed because the Level.Actors struct was missing their IDs,
  and similarly recently written chunks would error out (become black
  voids) on levels/doodads so we Inflate() both after save/replacing
  their zip handle.
2022-04-30 12:50:00 -07:00
..
dummy Polish and bugfixes 2021-10-09 20:45:38 -07:00
actor.go Overhaul the Platformer Physics System 2020-04-04 21:00:32 -07:00
doodad.go Zipfiles as File Format for Levels and Doodads 2022-04-29 20:34:59 -07:00
drawing.go Link Start Flags to Change Characters 2021-08-11 20:40:31 -07:00
dummy.go Change types int32 -> int per upstream render and ui library 2019-12-27 19:16:34 -08:00
fmt_gzip.go Gzip Compression for Levels and Doodads 2021-07-13 20:06:57 -07:00
fmt_readwrite.go Gzip Compression for Levels and Doodads 2021-07-13 20:06:57 -07:00
fmt_zipfile.go Zipfiles for Attached Files Too 2022-04-30 12:50:00 -07:00
json.go Zipfiles as File Format for Levels and Doodads 2022-04-29 20:34:59 -07:00
sort.go New TabFrame Widget for Doodads and Settings 2021-07-25 21:46:55 -07:00