New TabFrame Widget for Doodads and Settings
* Install the new ui.TabFrame widget into the Settings and Doodad Dropper windows to give them properly tabbed interfaces. * Doodad Dropper's new tabs divide the list of doodads into categories to make them easier to find. * The officially defined categories so far are: - Objects (Start/End Flags and Box) - Doors (All locked doors and keys, Warp Doors, and Electric Door) - Gizmos (All buttons, switches, state blocks/doors, Electric Door) - Creatures (Blue/Red Azulian, Bird, Boy) * The "All" tab of the Doodad Dropper will show every doodad regardless of its category or whether it fit one of the official categories. * How doodads are assigned categories is by a special "category" tag in their metadata, e.g. "category=doors,gizmos" - multiple supported.
This commit is contained in:
parent
fbeeb207a8
commit
49876c4fdf
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@ -33,6 +33,9 @@ buttons() {
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doodad convert -t "Button Type B" typeB1.png typeB2.png button-typeB.doodad
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doodad install-script button.js button-typeB.doodad
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# Tag the category for these doodads
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for i in *.doodad; do doodad edit-doodad --tag "category=gizmos" $i; done
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cp button*.doodad ../../../assets/doodads/
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cd ..
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}
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@ -50,6 +53,9 @@ switches() {
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doodad install-script switch.js switch-left.doodad
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doodad install-script switch.js switch-right.doodad
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# Tag the category for these doodads
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for i in *.doodad; do doodad edit-doodad --tag "category=gizmos" $i; done
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cp *.doodad ../../../assets/doodads/
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cd ..
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}
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@ -77,6 +83,9 @@ trapdoors() {
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doodad edit-doodad -q --tag direction=right trapdoor-right.doodad
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doodad edit-doodad -q --tag direction=up trapdoor-up.doodad
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# Tag the category for these doodads
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for i in *.doodad; do doodad edit-doodad --tag "category=doors" $i; done
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cp trapdoor-*.doodad ../../../assets/doodads/
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cd ..
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@ -93,6 +102,9 @@ azulians() {
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red-wr{1,2,3,4}.png red-wl{1,2,3,4}.png azu-red.doodad
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doodad install-script azulian-red.js azu-red.doodad
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# Tag the category for these doodads
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for i in *.doodad; do doodad edit-doodad --tag "category=creatures" $i; done
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cp azu-*.doodad ../../../assets/doodads/
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cd ..
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@ -105,6 +117,9 @@ mobs() {
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dive-left.png dive-right.png bird-red.doodad
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doodad install-script bird.js bird-red.doodad
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# Tag the category for these doodads
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for i in *.doodad; do doodad edit-doodad --tag "category=creatures" $i; done
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cp *.doodad ../../../assets/doodads/
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cd ..
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}
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@ -117,6 +132,7 @@ objects() {
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doodad convert -t "Start Flag" start-flag.png start-flag.doodad
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for i in *.doodad; do doodad edit-doodad --tag "category=objects" $i; done
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cp *.doodad ../../../assets/doodads/
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cd ../crumbly-floor
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@ -125,12 +141,14 @@ objects() {
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fall1.png fall2.png fall3.png fall4.png fallen.png \
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crumbly-floor.doodad
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doodad install-script crumbly-floor.js crumbly-floor.doodad
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for i in *.doodad; do doodad edit-doodad --tag "category=objects" $i; done
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cp *.doodad ../../../assets/doodads/
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cd ../box
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doodad convert -t "Box" box-1.png box-2.png box-3.png box-4.png box.doodad
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doodad install-script box.js box.doodad
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for i in *.doodad; do doodad edit-doodad --tag "category=objects" $i; done
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cp *.doodad ../../../assets/doodads/
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cd ..
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@ -148,6 +166,8 @@ onoff() {
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doodad convert -t "State Block (Orange)" orange-off.png orange-on.png state-block-orange.doodad
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doodad install-script state-block-orange.js state-block-orange.doodad
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for i in *.doodad; do doodad edit-doodad --tag "category=gizmos" $i; done
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cp *.doodad ../../../assets/doodads/
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cd ..
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@ -170,6 +190,9 @@ warpdoor() {
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doodad edit-doodad -q --tag color=orange warp-door-orange.doodad
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doodad install-script warp-door.js warp-door-orange.doodad
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for i in *.doodad; do doodad edit-doodad --tag "category=doors" $i; done
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for i in warp-door-*.doodad; do doodad edit-doodad --tag "category=doors,gizmos" $i; done
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cp *.doodad ../../../assets/doodads/
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cd ..
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@ -45,4 +45,8 @@ doodad install-script keys.js small-key.doodad
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doodad convert -t "Electric Door" electric{1,2,3,4}.png door-electric.doodad
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doodad install-script electric-door.js door-electric.doodad
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# Tag the category for these doodads
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for i in *.doodad; do doodad edit-doodad --tag "category=doors" $i; done
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doodad edit-doodad --tag "category=doors,gizmos" door-electric.doodad
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cp door-*.doodad key-*.doodad small-*.doodad ../../../assets/doodads/
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8
go.mod
8
go.mod
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@ -5,9 +5,9 @@ go 1.16
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require (
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git.kirsle.net/go/audio v0.0.0-20200429055451-ae3b0695ba6f
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git.kirsle.net/go/log v0.0.0-20200902035305-70ac2848949b
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git.kirsle.net/go/render v0.0.0-20210104010442-b4a1979a8ba1
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git.kirsle.net/go/render v0.0.0-20210614025954-d77f5056b782
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git.kirsle.net/go/ui v0.0.0-20200710023146-e2a561fbd04c
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github.com/dgrijalva/jwt-go v3.2.0+incompatible // indirect
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github.com/dgrijalva/jwt-go v3.2.0+incompatible
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github.com/fsnotify/fsnotify v1.4.9
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github.com/gen2brain/dlgs v0.0.0-20210406143744-f512297a108e
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github.com/google/uuid v1.1.2
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@ -16,9 +16,9 @@ require (
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github.com/robertkrimen/otto v0.0.0-20200922221731-ef014fd054ac
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github.com/tomnomnom/xtermcolor v0.0.0-20160428124646-b78803f00a7e // indirect
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github.com/urfave/cli/v2 v2.3.0
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github.com/veandco/go-sdl2 v0.4.7
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github.com/veandco/go-sdl2 v0.4.8
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github.com/vmihailenco/msgpack v3.3.3+incompatible
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golang.org/x/image v0.0.0-20210504121937-7319ad40d33e
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golang.org/x/image v0.0.0-20210628002857-a66eb6448b8d
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google.golang.org/appengine v1.6.7 // indirect
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gopkg.in/check.v1 v1.0.0-20190902080502-41f04d3bba15 // indirect
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gopkg.in/sourcemap.v1 v1.0.5 // indirect
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9
go.sum
9
go.sum
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@ -191,8 +191,8 @@ github.com/tomnomnom/xtermcolor v0.0.0-20160428124646-b78803f00a7e/go.mod h1:fSI
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github.com/urfave/cli/v2 v2.3.0 h1:qph92Y649prgesehzOrQjdWyxFOp/QVM+6imKHad91M=
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github.com/urfave/cli/v2 v2.3.0/go.mod h1:LJmUH05zAU44vOAcrfzZQKsZbVcdbOG8rtL3/XcUArI=
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github.com/veandco/go-sdl2 v0.4.1/go.mod h1:FB+kTpX9YTE+urhYiClnRzpOXbiWgaU3+5F2AB78DPg=
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github.com/veandco/go-sdl2 v0.4.7 h1:VfpCM+LfEGDbHdByglCo2bcBsevjFvzl8W0f6VLNitg=
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github.com/veandco/go-sdl2 v0.4.7/go.mod h1:OROqMhHD43nT4/i9crJukyVecjPNYYuCofep6SNiAjY=
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github.com/veandco/go-sdl2 v0.4.8 h1:A26KeX6R1CGt/BQGEov6oxYmVGMMEWDVqTvK1tXvahE=
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github.com/veandco/go-sdl2 v0.4.8/go.mod h1:OROqMhHD43nT4/i9crJukyVecjPNYYuCofep6SNiAjY=
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github.com/vmihailenco/msgpack v3.3.3+incompatible h1:wapg9xDUZDzGCNFlwc5SqI1rvcciqcxEHac4CYj89xI=
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github.com/vmihailenco/msgpack v3.3.3+incompatible/go.mod h1:fy3FlTQTDXWkZ7Bh6AcGMlsjHatGryHQYUTf1ShIgkk=
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github.com/xiang90/probing v0.0.0-20190116061207-43a291ad63a2/go.mod h1:UETIi67q53MR2AWcXfiuqkDkRtnGDLqkBTpCHuJHxtU=
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@ -220,8 +220,8 @@ golang.org/x/exp v0.0.0-20191030013958-a1ab85dbe136/go.mod h1:JXzH8nQsPlswgeRAPE
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golang.org/x/image v0.0.0-20190227222117-0694c2d4d067/go.mod h1:kZ7UVZpmo3dzQBMxlp+ypCbDeSB+sBbTgSJuh5dn5js=
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golang.org/x/image v0.0.0-20190802002840-cff245a6509b/go.mod h1:FeLwcggjj3mMvU+oOTbSwawSJRM1uh48EjtB4UJZlP0=
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golang.org/x/image v0.0.0-20200119044424-58c23975cae1/go.mod h1:FeLwcggjj3mMvU+oOTbSwawSJRM1uh48EjtB4UJZlP0=
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golang.org/x/image v0.0.0-20210504121937-7319ad40d33e h1:PzJMNfFQx+QO9hrC1GwZ4BoPGeNGhfeQEgcQFArEjPk=
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golang.org/x/image v0.0.0-20210504121937-7319ad40d33e/go.mod h1:FeLwcggjj3mMvU+oOTbSwawSJRM1uh48EjtB4UJZlP0=
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golang.org/x/image v0.0.0-20210628002857-a66eb6448b8d h1:RNPAfi2nHY7C2srAV8A49jpsYr0ADedCk1wq6fTMTvs=
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golang.org/x/image v0.0.0-20210628002857-a66eb6448b8d/go.mod h1:023OzeP/+EPmXeapQh35lcL3II3LrY8Ic+EFFKVhULM=
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golang.org/x/lint v0.0.0-20181026193005-c67002cb31c3/go.mod h1:UVdnD1Gm6xHRNCYTkRU2/jEulfH38KcIWyp/GAMgvoE=
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golang.org/x/lint v0.0.0-20190227174305-5b3e6a55c961/go.mod h1:wehouNa3lNwaWXcvxsM5YxQ5yQlVC4a0KAMCusXpPoU=
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golang.org/x/lint v0.0.0-20190301231843-5614ed5bae6f/go.mod h1:UVdnD1Gm6xHRNCYTkRU2/jEulfH38KcIWyp/GAMgvoE=
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@ -285,6 +285,7 @@ golang.org/x/text v0.3.0/go.mod h1:NqM8EUOU14njkJ3fqMW+pc6Ldnwhi/IjpwHt7yyuwOQ=
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golang.org/x/text v0.3.1-0.20180807135948-17ff2d5776d2/go.mod h1:NqM8EUOU14njkJ3fqMW+pc6Ldnwhi/IjpwHt7yyuwOQ=
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golang.org/x/text v0.3.2/go.mod h1:bEr9sfX3Q8Zfm5fL9x+3itogRgK3+ptLWKqgva+5dAk=
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golang.org/x/text v0.3.3/go.mod h1:5Zoc/QRtKVWzQhOtBMvqHzDpF6irO9z98xDceosuGiQ=
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golang.org/x/text v0.3.6/go.mod h1:5Zoc/QRtKVWzQhOtBMvqHzDpF6irO9z98xDceosuGiQ=
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golang.org/x/time v0.0.0-20181108054448-85acf8d2951c/go.mod h1:tRJNPiyCQ0inRvYxbN9jk5I+vvW/OXSQhTDSoE431IQ=
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golang.org/x/time v0.0.0-20190308202827-9d24e82272b4/go.mod h1:tRJNPiyCQ0inRvYxbN9jk5I+vvW/OXSQhTDSoE431IQ=
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golang.org/x/tools v0.0.0-20180221164845-07fd8470d635/go.mod h1:n7NCudcB/nEzxVGmLbDWY5pfWTLqBcC2KZ6jyYvM4mQ=
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@ -73,6 +73,13 @@ var (
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PadX: 4,
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}
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// TabFrame styles.
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TabFont = render.Text{
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Size: 12,
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PadX: 8,
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PadY: 4,
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}
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// Modal backdrop color.
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ModalBackdrop = render.RGBA(1, 1, 1, 42)
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10
pkg/doodads/sort.go
Normal file
10
pkg/doodads/sort.go
Normal file
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@ -0,0 +1,10 @@
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package doodads
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import "sort"
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// SortByName orders an array of loaded Doodads by their titles.
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func SortByName(list []*Doodad) {
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sort.SliceStable(list, func(i, j int) bool {
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return list[i].Title < list[j].Title
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})
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}
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@ -3,6 +3,7 @@ package windows
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import (
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"fmt"
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"math"
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"strings"
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"git.kirsle.net/apps/doodle/pkg/balance"
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"git.kirsle.net/apps/doodle/pkg/doodads"
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@ -40,33 +41,9 @@ func NewDoodadDropper(config DoodadDropper) *ui.Window {
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// size of the doodad window
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width = buttonSize * columns
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height = (buttonSize * rows) + 64 // account for button borders :(
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// pagination values
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page = 1
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pages int
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perPage = 20
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maxPageButtons = 10
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)
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window := ui.NewWindow(title)
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window.SetButtons(ui.CloseButton)
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window.Configure(ui.Config{
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Width: width,
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Height: height,
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Background: render.Grey,
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})
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frame := ui.NewFrame("Window Body Frame")
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window.Pack(frame, ui.Pack{
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Side: ui.N,
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Fill: true,
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Expand: true,
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})
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/*******
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* Display the Doodads in rows of buttons
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*******/
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// Get all the doodads.
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doodadsAvailable, err := doodads.ListDoodads()
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if err != nil {
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log.Error("NewDoodadDropper: doodads.ListDoodads: %s", err)
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@ -90,6 +67,76 @@ func NewDoodadDropper(config DoodadDropper) *ui.Window {
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items = append(items, doodad)
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}
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window := ui.NewWindow(title)
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window.SetButtons(ui.CloseButton)
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window.Configure(ui.Config{
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Width: width,
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Height: height + 30,
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Background: render.Grey,
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})
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tabFrame := ui.NewTabFrame("Category Tabs")
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window.Pack(tabFrame, ui.Pack{
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Side: ui.N,
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Fill: true,
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Expand: true,
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})
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// The Category Tabs.
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categories := []struct {
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ID string
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Name string
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}{
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{"objects", "Objects"},
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{"doors", "Doors"},
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{"gizmos", "Gizmos"},
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{"creatures", "Creatures"},
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{"", "All"},
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}
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for _, category := range categories {
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tab1 := tabFrame.AddTab(category.Name, ui.NewLabel(ui.Label{
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Text: category.Name,
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Font: balance.TabFont,
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}))
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makeDoodadTab(config, tab1, render.NewRect(width-4, height-60), category.ID, items)
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}
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tabFrame.Supervise(config.Supervisor)
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window.Hide()
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return window
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}
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// Function to generate the TabFrame frame of the Doodads window.
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func makeDoodadTab(config DoodadDropper, frame *ui.Frame, size render.Rect, category string, available []*doodads.Doodad) {
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var (
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buttonSize = balance.DoodadButtonSize
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columns = balance.DoodadDropperCols
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rows = balance.DoodadDropperRows
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// pagination values
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page = 1
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pages int
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perPage = 20
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maxPageButtons = 10
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)
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frame.Resize(size)
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// Trim the available doodads to those fitting the category.
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var items = []*doodads.Doodad{}
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for _, candidate := range available {
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if value, ok := candidate.Tags["category"]; ok {
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if category != "" && !strings.Contains(value, category) {
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continue
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}
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} else if category != "" {
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continue
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}
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items = append(items, candidate)
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}
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doodads.SortByName(items)
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// Compute the number of pages for the pager widget.
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pages = int(
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math.Ceil(
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@ -176,7 +223,7 @@ func NewDoodadDropper(config DoodadDropper) *ui.Window {
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bottomFrame := ui.NewFrame("Button Frame")
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frame.Pack(bottomFrame, ui.Pack{
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Side: ui.S,
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Side: ui.N,
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FillX: true,
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})
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@ -242,7 +289,4 @@ func NewDoodadDropper(config DoodadDropper) *ui.Window {
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})
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}
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}
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window.Hide()
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return window
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}
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|
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@ -50,17 +50,9 @@ func MakeSettingsWindow(windowWidth, windowHeight int, cfg Settings) *ui.Window
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// NewSettingsWindow initializes the window.
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func NewSettingsWindow(cfg Settings) *ui.Window {
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var (
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Width = 400
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Height = 400
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ActiveTab = "index"
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// The tab frames
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TabOptions *ui.Frame // index
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TabControls *ui.Frame // controls
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Width = 400
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Height = 400
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)
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if cfg.ActiveTab != "" {
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ActiveTab = cfg.ActiveTab
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}
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window := ui.NewWindow("Settings")
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window.SetButtons(ui.CloseButton)
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||||
|
@ -72,63 +64,22 @@ func NewSettingsWindow(cfg Settings) *ui.Window {
|
|||
|
||||
///////////
|
||||
// Tab Bar
|
||||
tabFrame := ui.NewFrame("Tab Bar")
|
||||
tabFrame := ui.NewTabFrame("Tab Frame")
|
||||
tabFrame.SetBackground(render.DarkGrey)
|
||||
window.Pack(tabFrame, ui.Pack{
|
||||
Side: ui.N,
|
||||
FillX: true,
|
||||
})
|
||||
for _, tab := range []struct {
|
||||
label string
|
||||
value string
|
||||
}{
|
||||
{"Options", "index"},
|
||||
{"Controls", "controls"},
|
||||
} {
|
||||
radio := ui.NewRadioButton(tab.label, &ActiveTab, tab.value, ui.NewLabel(ui.Label{
|
||||
Text: tab.label,
|
||||
Font: balance.UIFont,
|
||||
}))
|
||||
radio.SetStyle(&balance.ButtonBabyBlue)
|
||||
radio.Handle(ui.Click, func(ed ui.EventData) error {
|
||||
switch ActiveTab {
|
||||
case "index":
|
||||
TabOptions.Show()
|
||||
TabControls.Hide()
|
||||
case "controls":
|
||||
TabOptions.Hide()
|
||||
TabControls.Show()
|
||||
}
|
||||
return nil
|
||||
})
|
||||
cfg.Supervisor.Add(radio)
|
||||
tabFrame.Pack(radio, ui.Pack{
|
||||
Side: ui.W,
|
||||
Expand: true,
|
||||
})
|
||||
}
|
||||
|
||||
///////////
|
||||
// Options (index) Tab
|
||||
TabOptions = cfg.makeOptionsTab(Width, Height)
|
||||
if ActiveTab != "index" {
|
||||
TabOptions.Hide()
|
||||
}
|
||||
window.Pack(TabOptions, ui.Pack{
|
||||
Side: ui.N,
|
||||
FillX: true,
|
||||
})
|
||||
cfg.makeOptionsTab(tabFrame, Width, Height)
|
||||
|
||||
///////////
|
||||
// Controls Tab
|
||||
TabControls = cfg.makeControlsTab(Width, Height)
|
||||
if ActiveTab != "controls" {
|
||||
TabControls.Hide()
|
||||
}
|
||||
window.Pack(TabControls, ui.Pack{
|
||||
Side: ui.N,
|
||||
FillX: true,
|
||||
})
|
||||
cfg.makeControlsTab(tabFrame, Width, Height)
|
||||
|
||||
tabFrame.Supervise(cfg.Supervisor)
|
||||
|
||||
return window
|
||||
}
|
||||
|
@ -143,8 +94,12 @@ func saveGameSettings() {
|
|||
}
|
||||
|
||||
// Settings Window "Options" Tab
|
||||
func (c Settings) makeOptionsTab(Width, Height int) *ui.Frame {
|
||||
tab := ui.NewFrame("Options Tab")
|
||||
func (c Settings) makeOptionsTab(tabFrame *ui.TabFrame, Width, Height int) *ui.Frame {
|
||||
tab := tabFrame.AddTab("Options", ui.NewLabel(ui.Label{
|
||||
Text: "Options",
|
||||
Font: balance.TabFont,
|
||||
}))
|
||||
tab.Resize(render.NewRect(Width-4, Height-tab.Size().H-46))
|
||||
|
||||
// Common click handler for all settings,
|
||||
// so we can write the updated info to disk.
|
||||
|
@ -307,7 +262,13 @@ func (c Settings) makeOptionsTab(Width, Height int) *ui.Frame {
|
|||
}
|
||||
|
||||
// Settings Window "Controls" Tab
|
||||
func (c Settings) makeControlsTab(Width, Height int) *ui.Frame {
|
||||
func (c Settings) makeControlsTab(tabFrame *ui.TabFrame, Width, Height int) *ui.Frame {
|
||||
frame := tabFrame.AddTab("Controls", ui.NewLabel(ui.Label{
|
||||
Text: "Controls",
|
||||
Font: balance.TabFont,
|
||||
}))
|
||||
frame.Resize(render.NewRect(Width-4, Height-frame.Size().H-46))
|
||||
|
||||
var (
|
||||
halfWidth = (Width - 4) / 2 // the 4 is for window borders, TODO
|
||||
shortcutTabWidth = float64(halfWidth) * 0.5
|
||||
|
@ -317,7 +278,6 @@ func (c Settings) makeControlsTab(Width, Height int) *ui.Frame {
|
|||
shortcutTabSize = render.NewRect(int(shortcutTabWidth), rowHeight)
|
||||
infoTabSize = render.NewRect(int(infoTabWidth), rowHeight)
|
||||
)
|
||||
frame := ui.NewFrame("Controls Tab")
|
||||
|
||||
controls := []struct {
|
||||
Header string
|
||||
|
|
Loading…
Reference in New Issue
Block a user