doodle/pkg/uix
Noah Petherbridge ed492a4451 Progress on the Zoom In/Out Feature
* Got the level chunks AND the wallpaper to both scale UP and DOWN
  consistently together.
* Trying to draw new pixels while zoomed in/out ends up offsetting the
  pixels by 2X still. Still seems an issue between screen coordinates
  and world coordinates. Zoom in 2X and try and draw a line 64px from
  the corners of the screen? The committed line appropriately lands at
  the 64px coord on the level data but, zoomed in, it appears 2X to the
  right on the screen from where I dropped the cursor!
* When zooming OUT, the limit on number of chunks the viewport will try
  and render is not increased, leaving dead space in the screen; more
  chunks should render when there's room.
2021-07-11 21:54:28 -07:00
..
actor_animation.go Overhaul the Platformer Physics System 2020-04-04 21:00:32 -07:00
actor_collision.go Decouple gravity from player velocities 2021-06-02 22:18:25 -07:00
actor_events.go Doodads: Use Key and Working Warp Doors 2021-01-03 15:19:21 -08:00
actor.go Doodads: Small Key Door + Bigger Crumbly Floor 2021-01-03 17:06:33 -08:00
canvas_actors.go Updater: Better SemVer version checks for updates 2021-07-11 14:09:18 -07:00
canvas_cursor.go Change types int32 -> int per upstream render and ui library 2019-12-27 19:16:34 -08:00
canvas_editable.go Progress on the Zoom In/Out Feature 2021-07-11 21:54:28 -07:00
canvas_link_tool.go Doodads: Use Key and Working Warp Doors 2021-01-03 15:19:21 -08:00
canvas_present.go Progress on the Zoom In/Out Feature 2021-07-11 21:54:28 -07:00
canvas_scrolling.go Fix Scroll-Follow-Actor Behavior 2021-06-13 20:25:42 -07:00
canvas_strokes.go Brush Pattern Textures 2021-06-09 22:36:32 -07:00
canvas_wallpaper.go Progress on the Zoom In/Out Feature 2021-07-11 21:54:28 -07:00
canvas_zoom.go Progress on the Zoom In/Out Feature 2021-07-11 21:54:28 -07:00
canvas.go Embeddable Doodads In Levels 2021-06-13 14:59:03 -07:00
scripting.go Doodads: Use Key and Working Warp Doors 2021-01-03 15:19:21 -08:00