.. |
balance
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Load Doodads from System Path as well as User Path
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2019-05-06 13:35:08 -07:00 |
collision
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Return False: Solid Collision Between Actors
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2019-05-28 21:43:30 -07:00 |
doodads
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Return False: Solid Collision Between Actors
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2019-05-28 21:43:30 -07:00 |
enum
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Code Layout Refactor
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2019-04-09 17:35:44 -07:00 |
filesystem
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Load Doodads from System Path as well as User Path
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2019-05-06 13:35:08 -07:00 |
level
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Mobile Enemy Doodad Test
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2019-05-06 16:30:45 -07:00 |
log
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Initial Doodad JavaScript System
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2019-04-15 23:07:40 -07:00 |
scripting
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Improve OnCollide Doodad Script Handling
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2019-05-06 22:58:09 -07:00 |
uix
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Return False: Solid Collision Between Actors
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2019-05-28 21:43:30 -07:00 |
userdir
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Drag Doodads Onto Levels in Edit Mode
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2018-10-20 16:03:59 -07:00 |
wallpaper
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Code Layout Refactor
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2019-04-09 17:35:44 -07:00 |
commands.go
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Add silly cheat codes to make Play Mode editable
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2019-05-28 22:34:54 -07:00 |
config.go
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Shareware Build Flags
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2019-04-19 17:23:37 -07:00 |
doodle.go
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Mobile Enemy Doodad Test
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2019-05-06 16:30:45 -07:00 |
editor_scene_debug.go
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Code Layout Refactor
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2019-04-09 17:35:44 -07:00 |
editor_scene.go
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Load Doodads from System Path as well as User Path
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2019-05-06 13:35:08 -07:00 |
editor_ui_doodad.go
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Load Doodads from System Path as well as User Path
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2019-05-06 13:35:08 -07:00 |
editor_ui_palette.go
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Code Layout Refactor
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2019-04-09 17:35:44 -07:00 |
editor_ui.go
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Load Doodads from System Path as well as User Path
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2019-05-06 13:35:08 -07:00 |
fps.go
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Remove ScreenshotKey Event, Add F* Key Handlers
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2019-04-19 16:21:04 -07:00 |
guitest_scene.go
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UI: Fix packing bug in the GUITest
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2019-04-19 15:08:00 -07:00 |
main_scene.go
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Code Layout Refactor
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2019-04-09 17:35:44 -07:00 |
play_scene.go
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Mobile Enemy Doodad Test
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2019-05-06 16:30:45 -07:00 |
scene.go
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Port over code from old collision dev PR
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2019-04-09 19:17:56 -07:00 |
shell.go
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Code Layout Refactor
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2019-04-09 17:35:44 -07:00 |