Noah Petherbridge
d560670b7b
* Add a debug view that draws the player bounding boxes. * Improve the collision detection to add support for: * Doodads being "Grounded" so gravity need not apply. * Walking up hills, albeit a bit "bouncily" * Harder to clip out of bounds
58 lines
1.4 KiB
Go
58 lines
1.4 KiB
Go
// Package sdl provides an SDL2 renderer for Doodle.
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package sdl
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import (
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"git.kirsle.net/apps/doodle/render"
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"github.com/veandco/go-sdl2/sdl"
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)
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// Clear the canvas and set this color.
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func (r *Renderer) Clear(color render.Color) {
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if color != r.lastColor {
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r.renderer.SetDrawColor(color.Red, color.Blue, color.Green, color.Alpha)
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}
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r.renderer.Clear()
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}
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// DrawPoint puts a color at a pixel.
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func (r *Renderer) DrawPoint(color render.Color, point render.Point) {
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if color != r.lastColor {
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r.renderer.SetDrawColor(color.Red, color.Blue, color.Green, color.Alpha)
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}
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r.renderer.DrawPoint(point.X, point.Y)
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}
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// DrawLine draws a line between two points.
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func (r *Renderer) DrawLine(color render.Color, a, b render.Point) {
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if color != r.lastColor {
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r.renderer.SetDrawColor(color.Red, color.Green, color.Blue, color.Alpha)
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}
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r.renderer.DrawLine(a.X, a.Y, b.X, b.Y)
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}
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// DrawRect draws a rectangle.
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func (r *Renderer) DrawRect(color render.Color, rect render.Rect) {
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if color != r.lastColor {
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r.renderer.SetDrawColor(color.Red, color.Green, color.Blue, color.Alpha)
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}
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r.renderer.DrawRect(&sdl.Rect{
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X: rect.X,
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Y: rect.Y,
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W: rect.W,
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H: rect.H,
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})
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}
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// DrawBox draws a filled rectangle.
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func (r *Renderer) DrawBox(color render.Color, rect render.Rect) {
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if color != r.lastColor {
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r.renderer.SetDrawColor(color.Red, color.Green, color.Blue, color.Alpha)
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}
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r.renderer.FillRect(&sdl.Rect{
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X: rect.X,
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Y: rect.Y,
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W: rect.W,
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H: rect.H,
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})
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}
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