Noah Petherbridge
a73dec9f31
* Add animation support for Doodad actors (Play Mode) into the core engine, so that the Doodad script can register named animations and play them without managing all the details themselves. * Doodad API functions on Self: AddAnimation, PlayAnimation, StopAnimation, IsAnimating * CLI: the `doodad convert` command will name each layer after the filename used as the input image. * CLI: fix the `doodad convert` command creating duplicate Palette colors when converting a series of input images into a Doodad.
26 lines
563 B
JavaScript
26 lines
563 B
JavaScript
function main() {
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console.log("%s initialized!", Self.Doodad.Title);
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var timer = 0;
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var animationSpeed = 100;
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var animating = false;
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Self.AddAnimation("open", animationSpeed, ["down1", "down2", "down3", "down4"]);
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Self.AddAnimation("close", animationSpeed, ["down4", "down3", "down2", "down1"]);
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Events.OnCollide( function() {
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if (animating) {
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return;
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}
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animating = true;
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Self.PlayAnimation("open", function() {
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setTimeout(function() {
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Self.PlayAnimation("close", function() {
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animating = false;
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});
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}, 3000);
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})
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});
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}
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