doodle/dev-assets/doodads
Noah Petherbridge d28745f89e Mobile Enemy Doodad Test
* Add a Red Azulian as a test for mobile enemies.
  * Its A.I. has it walk back and forth, changing directions when it
    comes up against an obstacle for a few moments.
  * It plays walking animations and can trigger collision events with
    other Doodads, such as the Electric Door and Trapdoor.
* Move Gravity responsibility to the doodad scripts themselves.
  * Call `Self.SetGravity(true)` to opt the Doodad in to gravity.
  * The canvas.Loop() adds gravity to any doodad that has it enabled.
2019-05-06 16:30:45 -07:00
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azulian Mobile Enemy Doodad Test 2019-05-06 16:30:45 -07:00
buttons Script Timers, Multiple Doodad Frames 2019-04-18 18:15:05 -07:00
doors Doodad Animations Managed In-Engine 2019-05-06 15:30:43 -07:00
test Initial Doodad JavaScript System 2019-04-15 23:07:40 -07:00
trapdoors Doodad Animations Managed In-Engine 2019-05-06 15:30:43 -07:00
build.sh Doodad Animations Managed In-Engine 2019-05-06 15:30:43 -07:00
mischievous.js Add JavaScript panic catcher to doodads 2019-04-18 22:02:59 -07:00
palette.json 1st Round of Doodad Sprites + Improve Doodad Tool 2019-04-17 00:02:41 -07:00