doodle/dev-assets/doodads/trapdoors
Noah Petherbridge a73dec9f31 Doodad Animations Managed In-Engine
* Add animation support for Doodad actors (Play Mode) into the core
  engine, so that the Doodad script can register named animations and
  play them without managing all the details themselves.
  * Doodad API functions on Self: AddAnimation, PlayAnimation,
    StopAnimation, IsAnimating
* CLI: the `doodad convert` command will name each layer after the
  filename used as the input image.
* CLI: fix the `doodad convert` command creating duplicate Palette
  colors when converting a series of input images into a Doodad.
2019-05-06 15:30:43 -07:00
..
down.js Doodad Animations Managed In-Engine 2019-05-06 15:30:43 -07:00
down1.png 1st Round of Doodad Sprites + Improve Doodad Tool 2019-04-17 00:02:41 -07:00
down2.png 1st Round of Doodad Sprites + Improve Doodad Tool 2019-04-17 00:02:41 -07:00
down3.png 1st Round of Doodad Sprites + Improve Doodad Tool 2019-04-17 00:02:41 -07:00
down4.png 1st Round of Doodad Sprites + Improve Doodad Tool 2019-04-17 00:02:41 -07:00
README.md 1st Round of Doodad Sprites + Improve Doodad Tool 2019-04-17 00:02:41 -07:00

Button Doodads

doodad convert -t "Trapdoor Down" down{1,2,3}.png trapdoor-down.doodad