Noah Petherbridge
d28745f89e
* Add a Red Azulian as a test for mobile enemies. * Its A.I. has it walk back and forth, changing directions when it comes up against an obstacle for a few moments. * It plays walking animations and can trigger collision events with other Doodads, such as the Electric Door and Trapdoor. * Move Gravity responsibility to the doodad scripts themselves. * Call `Self.SetGravity(true)` to opt the Doodad in to gravity. * The canvas.Loop() adds gravity to any doodad that has it enabled. |
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.. | ||
azulian-red.js | ||
azulian.js | ||
blu-back.png | ||
blu-front.png | ||
blu-wl1.png | ||
blu-wl2.png | ||
blu-wl3.png | ||
blu-wl4.png | ||
blu-wr1.png | ||
blu-wr2.png | ||
blu-wr3.png | ||
blu-wr4.png | ||
red-back.png | ||
red-front.png | ||
red-wl1.png | ||
red-wl2.png | ||
red-wl3.png | ||
red-wl4.png | ||
red-wr1.png | ||
red-wr2.png | ||
red-wr3.png | ||
red-wr4.png |