Add Azulian doodad sprites and build script

This commit is contained in:
Noah 2019-05-01 18:27:20 -07:00
parent 693664db6c
commit af35703df0
14 changed files with 51 additions and 0 deletions

1
.gitignore vendored
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@ -2,6 +2,7 @@ fonts/
maps/
bin/
dist/
*.doodad
docker/ubuntu
docker/debian
docker/fedora

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@ -27,6 +27,11 @@ build-free:
go build $(LDFLAGS) -tags="shareware" -i -o bin/doodle cmd/doodle/main.go
go build $(LDFLAGS) -tags="shareware" -i -o bin/doodad cmd/doodad/main.go
# `make doodads` to build the doodads from the dev-assets folder.
.PHONY: doodads
doodads:
cd dev-assets/doodads && ./build.sh
# `make mingw` to cross-compile a Windows binary with mingw.
.PHONY: mingw
mingw:

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@ -0,0 +1,4 @@
function main() {
log.Info("Azulian '%s' initialized!", Self.Doodad.Title);
Self.ShowLayer(2);
}

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dev-assets/doodads/build.sh Executable file
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#!/bin/bash
# Build all the doodads from their source files.
if [[ ! -d "./azulian" ]]; then
echo Run this script from the dev-assets/doodads/ working directory.
exit 1
fi
mkdir -p ../../assets/doodads
buttons() {
cd buttons/
doodad convert -t "Sticky Button" sticky1.png sticky2.png sticky-button.doodad
doodad install-script sticky.js sticky-button.doodad
cp sticky-button.doodad ../../../assets/doodads/
doodad convert -t "Button" button1.png button2.png button.doodad
doodad install-script button.js button.doodad
cp button.doodad ../../../assets/doodads/
doodad convert -t "Button Type B" typeB1.png typeB2.png button-typeB.doodad
doodad install-script button.js button-typeB.doodad
cp button-typeB.doodad ../../../assets/doodads/
cd ..
}
azulians() {
cd azulian/
doodad convert -t "Blue Azulian" blu-front.png blu-back.png \
blu-wr{1,2,3,4}.png blu-wl{1,2,3,4}.png azu-blu.doodad
doodad install-script azulian.js azu-blu.doodad
cp azu-blu.doodad ../../../assets/doodads/
cd ..
}
buttons
azulians