doodle/pkg/level
Noah c5e3fc297c Manage Embedded Files In Levels
In the Level Editor, the "Level->Attached files" menu opens the
FileSystem Window, which shows a paginated list of attached files and a
"Delete" button to remove them.

- Custom doodads which also exist locally can be deleted from the
  level's filesystem at any time.
- If a custom doodad does NOT exist locally, and one of them is still
  placed somewhere within the level, you can not delete it.
- You can't delete the custom wallpaper image IF the level is still
  using it. Change to a default wallpaper and then you can delete the
  custom wallpaper image.
2021-06-13 16:03:32 -07:00
..
publishing Embeddable Doodads In Levels 2021-06-13 14:59:03 -07:00
actors.go Cut lib/render into its own package, change all imports 2019-12-22 18:21:58 -08:00
chunk.go Brush Pattern Textures 2021-06-09 22:36:32 -07:00
chunk_map.go Cut lib/render into its own package, change all imports 2019-12-22 18:21:58 -08:00
chunk_test.go Doodads: Crumbly Floor, Start Flag & State Blocks 2019-12-30 18:13:28 -08:00
chunker.go Palette Editor and Doodad Dropper Windows 2020-07-09 19:38:37 -07:00
chunker_test.go Change types int32 -> int per upstream render and ui library 2019-12-27 19:16:34 -08:00
filesystem.go Manage Embedded Files In Levels 2021-06-13 16:03:32 -07:00
fmt_binary.go Load Doodads from System Path as well as User Path 2019-05-06 13:35:08 -07:00
fmt_json.go Drawing Strokes and Undo/Redo Functionality 2019-07-03 16:25:23 -07:00
fmt_maintenance.go Auto-prune Empty Chunks in Level Files 2019-07-16 22:10:18 -07:00
fmt_readwrite.go Doodads: Use Key and Working Warp Doors 2021-01-03 15:19:21 -08:00
page_type.go Add MenuScene with New Level UI 2019-06-25 15:01:37 -07:00
palette.go Brush Pattern Textures 2021-06-09 22:36:32 -07:00
palette_defaults.go Choice of palette when creating a new level 2021-06-05 20:51:20 -07:00
swatch.go Brush Pattern Textures 2021-06-09 22:36:32 -07:00
types.go Change types int32 -> int per upstream render and ui library 2019-12-27 19:16:34 -08:00