doodle/pkg/level
Noah Petherbridge cf1bc81f25 Update savegame format, Allow out-of-bounds camera
Updates the savegame.json file format:

* Levels now have a UUID value assigned at first save.
* The savegame.json will now track level completion/score based on UUID,
making it robust to filename changes in either levels or levelpacks.
* The savegame file is auto-migrated on startup - for any levels not
found or have no UUID, no change is made, it's backwards compatible.
* Level Properties window adds an "Advanced" tab to show/re-roll UUID.

New JavaScript API for doodad scripts:

* `Actors.CameraFollowPlayer()` tells the camera to return focus to the
  player character. Useful for "cutscene" doodads that freeze the player,
  call `Self.CameraFollowMe()` and do a thing before unfreezing and sending the
  camera back to the player. (Or it will follow them at their next directional
  input control).
* `Self.MoveBy(Point(x, y int))` to move the current actor a bit.

New option for the `doodad` command-line tool:

* `doodad resave <.level or .doodad>` will load and re-save a drawing, to
  migrate it to the newest file format versions.

Small tweaks:

* On bounded levels, allow the camera to still follow the player if the player
  finds themselves WELL far out of bounds (40 pixels margin). So on bounded
  levels you can create "interior rooms" out-of-bounds to Warp Door into.
* New wallpaper: "Atmosphere" has a black starscape pattern that fades into a
  solid blue atmosphere.
* Camera strictly follows the player the first 20 ticks, not 60 of level start
* If player is frozen, directional inputs do not take the camera focus back.
2023-03-07 21:55:10 -08:00
..
giant_screenshot Signed Levels and Levelpacks 2023-02-18 17:37:54 -08:00
publishing Signed Levels and Levelpacks 2023-02-18 17:37:54 -08:00
actor_options.go Slippery Pixels + Update Changelog for 0.13.1 2022-10-10 10:52:28 -07:00
actors.go Slippery Pixels + Update Changelog for 0.13.1 2022-10-10 10:52:28 -07:00
chunk_map.go Add cheat code to send power to all actors 2023-02-18 14:21:07 -08:00
chunk_test.go Rename Go module 2022-09-24 15:17:25 -07:00
chunk.go Binary format for chunks in zipfiles 2023-02-18 12:45:36 -08:00
chunker_test.go Rename Go module 2022-09-24 15:17:25 -07:00
chunker_zipfile.go Update savegame format, Allow out-of-bounds camera 2023-03-07 21:55:10 -08:00
chunker.go WIP: Chunker size to uint8 and Rectangular Doodads 2023-02-16 21:47:18 -08:00
filesystem.go Update savegame format, Allow out-of-bounds camera 2023-03-07 21:55:10 -08:00
fmt_json.go Update savegame format, Allow out-of-bounds camera 2023-03-07 21:55:10 -08:00
fmt_maintenance.go Rename Go module 2022-09-24 15:17:25 -07:00
fmt_readwrite.go Rename Go module 2022-09-24 15:17:25 -07:00
inflate.go Actor Zoom + Experimental Settings GUI 2021-09-11 21:18:22 -07:00
page_type.go Add MenuScene with New Level UI 2019-06-25 15:01:37 -07:00
palette_defaults.go Update default level palettes for new pixel attributes 2022-10-10 11:17:11 -07:00
palette.go Binary format for chunks in zipfiles 2023-02-18 12:45:36 -08:00
swatch.go Slippery Pixels + Update Changelog for 0.13.1 2022-10-10 10:52:28 -07:00
types.go Update savegame format, Allow out-of-bounds camera 2023-03-07 21:55:10 -08:00