WIP: Chunker size to uint8 and Rectangular Doodads

Convert the Chunker size to a uint8 so chunk sizes are limited to 255px. This
means that inside of a chunk, uint8's can track the relative pixel coordinates
and result in a great memory savings since all of these uint8's are currently
64-bits wide apiece.

WIP on rectangular shaped doodads:
* You can create such a doodad in the editor and draw it normally.
* It doesn't draw the right size when dragged into your level however:
  - In uix.Actor.Size() it gets a rect of the doodad's square Chunker size,
    instead of getting the proper doodad.Size rect.
  - If you give it the doodad.Size rect, it draws the Canvas size correctly
    instead of a square - the full drawing appears and in gameplay its hitbox
    (assuming the same large rectangle size) works correctly in-game.
  - But, the doodad has scrolling issues when it gets to the top or left edge
    of the screen! This old gnarly bug has come back. For some reason square
    canvas doodads draw correctly but rectangular ones have the drawing scroll
    just a bit - how far it scrolls is proportional to how big the doodad is,
    with the Start Flag only scrolling a few pixels before it stops.
pull/84/head
Noah 2023-02-16 21:47:18 -08:00
parent a10a09a818
commit ddcad27485
25 changed files with 273 additions and 209 deletions

View File

@ -70,23 +70,22 @@ def main(fast=False):
def install_deps(fast):
"""Install system dependencies."""
if fast:
fast = " -y"
fast = " -y" if fast else ""
if shell("which rpm") == 0 and shell("which dnf") == 0:
# Fedora-like.
if shell("rpm -q {}".format(' '.join(dep_fedora))) != 0:
must_shell("sudo dnf install {}{}".format(' '.join(dep_fedora)), fast)
must_shell("sudo dnf install {}{}".format(' '.join(dep_fedora), fast))
elif shell("which brew") == 0:
# MacOS, as Catalina has an apt command now??
must_shell("brew install {} {}".format(' '.join(dep_macos)), fast)
must_shell("brew install {} {}".format(' '.join(dep_macos), fast))
elif shell("which apt") == 0:
# Debian-like.
if shell("dpkg-query -l {}".format(' '.join(dep_debian))) != 0:
must_shell("sudo apt update && sudo apt install {}{}".format(' '.join(dep_debian)), fast)
must_shell("sudo apt update && sudo apt install {}{}".format(' '.join(dep_debian), fast))
elif shell("which pacman") == 0:
# Arch-like.
must_shell("sudo pacman -S{} {}{}".format(fast, ' '.join(dep_arch)))
must_shell("sudo pacman -S{} {}".format(fast, ' '.join(dep_arch)))
else:
print("Warning: didn't detect your package manager to install SDL2 and other dependencies")
@ -152,7 +151,7 @@ def must_shell(cmd):
if __name__ == "__main__":
parser = argparse.ArgumentParser("doodle bootstrap")
parser.add_argument("fast", "f",
parser.add_argument("--fast", "-f",
action="store_true",
help="Run the script non-interactively (yes to your package manager, git clone over https)",
)

View File

@ -104,7 +104,9 @@ func imageToDrawing(c *cli.Context, chroma render.Color, inputFiles []string, ou
// Read the source images. Ensure they all have the same boundaries.
var (
imageBounds image.Point
chunkSize int // the square shape for the Doodad chunk size
chunkSize uint8 // the square shape for the Doodad chunk size
width int // dimensions of the incoming image
height int
images []image.Image
)
@ -130,9 +132,9 @@ func imageToDrawing(c *cli.Context, chroma render.Color, inputFiles []string, ou
if i == 0 {
imageBounds = imageSize
if imageSize.X > imageSize.Y {
chunkSize = imageSize.X
width = imageSize.X
} else {
chunkSize = imageSize.Y
height = imageSize.Y
}
} else if imageSize != imageBounds {
return cli.Exit("your source images are not all the same dimensions", 1)
@ -151,7 +153,7 @@ func imageToDrawing(c *cli.Context, chroma render.Color, inputFiles []string, ou
switch strings.ToLower(filepath.Ext(outputFile)) {
case extDoodad:
log.Info("Output is a Doodad file (chunk size %d): %s", chunkSize, outputFile)
doodad := doodads.New(chunkSize)
doodad := doodads.New(width, height)
doodad.GameVersion = branding.Version
doodad.Title = c.String("title")
if doodad.Title == "" {
@ -188,6 +190,9 @@ func imageToDrawing(c *cli.Context, chroma render.Color, inputFiles []string, ou
lvl := level.New()
lvl.GameVersion = branding.Version
lvl.MaxWidth = int64(width)
lvl.MaxHeight = int64(height)
lvl.PageType = level.Bounded
lvl.Title = c.String("title")
if lvl.Title == "" {
lvl.Title = "Converted Level"
@ -288,7 +293,7 @@ func drawingToImage(c *cli.Context, chroma render.Color, inputFiles []string, ou
//
// img: input image like a PNG
// chroma: transparent color
func imageToChunker(img image.Image, chroma render.Color, palette *level.Palette, chunkSize int) (*level.Palette, *level.Chunker) {
func imageToChunker(img image.Image, chroma render.Color, palette *level.Palette, chunkSize uint8) (*level.Palette, *level.Chunker) {
var (
chunker = level.NewChunker(chunkSize)
bounds = img.Bounds()

View File

@ -4,6 +4,7 @@ import (
"errors"
"fmt"
"git.kirsle.net/SketchyMaze/doodle/pkg/balance"
"git.kirsle.net/SketchyMaze/doodle/pkg/level"
"git.kirsle.net/SketchyMaze/doodle/pkg/log"
"git.kirsle.net/go/render"
@ -220,7 +221,13 @@ func editLevel(c *cli.Context, filename string) error {
// Handles the deep operation of re-copying the old level into a new level
// at the new chunk size.
func rechunkLevel(c *cli.Context, filename string, lvl *level.Level) error {
var chunkSize = c.Int("resize")
var chunkSize = balance.ChunkSize
if v := c.Int("resize"); v != 0 {
if v > 255 {
return errors.New("chunk size must be a uint8 <= 255")
}
chunkSize = uint8(v)
}
log.Info("Resizing the level's chunk size.")
log.Info("Current chunk size: %d", lvl.Chunker.Size)
log.Info("Target chunk size: %d", chunkSize)

View File

@ -205,6 +205,7 @@ func showDoodad(c *cli.Context, filename string) error {
fmt.Printf(" Game version: %s\n", dd.GameVersion)
fmt.Printf(" Doodad title: %s\n", dd.Title)
fmt.Printf(" Author: %s\n", dd.Author)
fmt.Printf(" Dimensions: %s\n", dd.Size)
fmt.Printf(" Hitbox: %s\n", dd.Hitbox)
fmt.Printf(" Locked: %+v\n", dd.Locked)
fmt.Printf(" Hidden: %+v\n", dd.Hidden)
@ -256,9 +257,12 @@ func showPalette(pal *level.Palette) {
}
func showChunker(c *cli.Context, ch *level.Chunker) {
var worldSize = ch.WorldSize()
var width = worldSize.W - worldSize.X
var height = worldSize.H - worldSize.Y
var (
worldSize = ch.WorldSize()
chunkSize = int(ch.Size)
width = worldSize.W - worldSize.X
height = worldSize.H - worldSize.Y
)
fmt.Println("Chunks:")
fmt.Printf(" Pixels Per Chunk: %d^2\n", ch.Size)
fmt.Printf(" Number Generated: %d\n", len(ch.Chunks))
@ -277,10 +281,10 @@ func showChunker(c *cli.Context, ch *level.Chunker) {
fmt.Printf(" - Coord: %s\n", point)
fmt.Printf(" Type: %s\n", chunkTypeToName(chunk.Type))
fmt.Printf(" Range: (%d,%d) ... (%d,%d)\n",
int(point.X)*ch.Size,
int(point.Y)*ch.Size,
(int(point.X)*ch.Size)+ch.Size,
(int(point.Y)*ch.Size)+ch.Size,
int(point.X)*chunkSize,
int(point.Y)*chunkSize,
(int(point.X)*chunkSize)+chunkSize,
(int(point.Y)*chunkSize)+chunkSize,
)
}
} else {

View File

@ -55,7 +55,7 @@ var (
FollowPlayerFirstTicks uint64 = 60
// Default chunk size for canvases.
ChunkSize = 128
ChunkSize uint8 = 128
// Default size for a new Doodad.
DoodadSize = 100

View File

@ -14,6 +14,7 @@ type Doodad struct {
Filename string `json:"-"` // used internally, not saved in json
Hidden bool `json:"hidden,omitempty"`
Palette *level.Palette `json:"palette"`
Size render.Rect `json:"size"` // doodad dimensions
Script string `json:"script"`
Hitbox render.Rect `json:"hitbox"`
Layers []Layer `json:"layers"`
@ -30,10 +31,41 @@ type Layer struct {
Chunker *level.Chunker `json:"chunks"`
}
// New creates a new Doodad.
func New(size int) *Doodad {
if size == 0 {
size = balance.DoodadSize
/*
New creates a new Doodad.
You can give it one or two values for dimensions:
- New(size int) creates a square doodad (classic)
- New(width, height int) lets you have a different width x height.
*/
func New(dimensions ...int) *Doodad {
var (
// Defaults
size = balance.DoodadSize
chunkSize = balance.ChunkSize
width int
height int
)
switch len(dimensions) {
case 1:
size = dimensions[0]
case 2:
width, height = dimensions[0], dimensions[1]
}
// If no width/height, make it a classic square doodad.
if width+height == 0 {
width = size
height = size
}
// Pick an optimal chunk size - if our doodad size
// is under 256 use only one chunk per layer by matching
// that size.
if size <= 255 {
chunkSize = uint8(size)
}
return &Doodad{
@ -41,11 +73,12 @@ func New(size int) *Doodad {
Version: 1,
},
Palette: level.DefaultPalette(),
Hitbox: render.NewRect(size, size),
Hitbox: render.NewRect(width, height),
Size: render.NewRect(width, height),
Layers: []Layer{
{
Name: "main",
Chunker: level.NewChunker(size),
Chunker: level.NewChunker(chunkSize),
},
},
Tags: map[string]string{},
@ -59,7 +92,7 @@ func New(size int) *Doodad {
// is optional - pass nil and a new blank chunker is created.
func (d *Doodad) AddLayer(name string, chunker *level.Chunker) Layer {
if chunker == nil {
chunker = level.NewChunker(d.ChunkSize())
chunker = level.NewChunker(d.ChunkSize8())
}
layer := Layer{
@ -107,12 +140,17 @@ func (d *Doodad) Tag(name string) string {
// ChunkSize returns the chunk size of the Doodad's first layer.
func (d *Doodad) ChunkSize() int {
return int(d.Layers[0].Chunker.Size)
}
// ChunkSize8 returns the chunk size of the Doodad's first layer as its actual uint8 value.
func (d *Doodad) ChunkSize8() uint8 {
return d.Layers[0].Chunker.Size
}
// Rect returns a rect of the ChunkSize for scaling a Canvas widget.
func (d *Doodad) Rect() render.Rect {
var size = d.ChunkSize()
var size = int(d.ChunkSize())
return render.Rect{
W: size,
H: size,

View File

@ -1,6 +1,7 @@
package doodads
import (
"git.kirsle.net/SketchyMaze/doodle/pkg/log"
"git.kirsle.net/go/render"
"github.com/google/uuid"
)
@ -24,6 +25,7 @@ func NewDrawing(id string, doodad *Doodad) *Drawing {
if id == "" {
id = uuid.Must(uuid.NewUUID()).String()
}
log.Warn("NewDraging(%s): doodad.Rect=%s doodad.Size=%s", doodad.Title, doodad.Rect(), doodad.Size)
return &Drawing{
id: id,
Doodad: doodad,

View File

@ -3,7 +3,6 @@ package doodle
import (
"fmt"
"path/filepath"
"strconv"
"strings"
"time"
@ -291,32 +290,16 @@ func (d *Doodle) NewMap() {
// NewDoodad loads a new Doodad in Edit Mode.
// If size is zero, it prompts the user to select a size or accept the default size.
func (d *Doodle) NewDoodad(size int) {
if size == 0 {
d.Prompt(fmt.Sprintf("Doodad size or %d>", balance.DoodadSize), func(answer string) {
size := balance.DoodadSize
if answer != "" {
i, err := strconv.Atoi(answer)
if err != nil {
d.FlashError("Error: Doodad size must be a number.")
return
}
size = i
}
// Recurse with the proper answer.
if size <= 0 {
d.FlashError("Error: Doodad size must be a positive number.")
}
d.NewDoodad(size)
})
return
func (d *Doodle) NewDoodad(width, height int) {
if width+height == 0 {
width = balance.DoodadSize
height = width
}
log.Info("Starting a new doodad")
scene := &EditorScene{
DrawingType: enum.DoodadDrawing,
DoodadSize: size,
DoodadSize: render.NewRect(width, height),
}
d.Goto(scene)
}

View File

@ -32,7 +32,7 @@ type EditorScene struct {
DrawingType enum.DrawingType
OpenFile bool
Filename string
DoodadSize int
DoodadSize render.Rect
RememberScrollPosition render.Point // Play mode remembers it for us
UI *EditorUI
@ -195,7 +195,7 @@ func (s *EditorScene) setupAsync(d *Doodle) error {
// No Doodad?
if s.Doodad == nil {
log.Debug("EditorScene.Setup: initializing a new Doodad")
s.Doodad = doodads.New(s.DoodadSize)
s.Doodad = doodads.New(s.DoodadSize.W, s.DoodadSize.H)
s.UI.Canvas.LoadDoodad(s.Doodad)
}
@ -206,7 +206,7 @@ func (s *EditorScene) setupAsync(d *Doodle) error {
)
// TODO: move inside the UI. Just an approximate position for now.
s.UI.Canvas.Resize(render.NewRect(s.DoodadSize, s.DoodadSize))
s.UI.Canvas.Resize(s.DoodadSize)
s.UI.Canvas.ScrollTo(render.Origin)
s.UI.Canvas.Scrollable = false
s.UI.Workspace.Compute(d.Engine)
@ -574,7 +574,7 @@ func (s *EditorScene) LoadDoodad(filename string) error {
s.DrawingType = enum.DoodadDrawing
s.Doodad = doodad
s.DoodadSize = doodad.Layers[0].Chunker.Size
s.DoodadSize = doodad.Size
s.UI.Canvas.LoadDoodad(s.Doodad)
return nil
}

View File

@ -46,7 +46,7 @@ func (u *EditorUI) startDragActor(doodad *doodads.Doodad, actor *level.Actor) {
}
// Size and scale this doodad according to the zoom level.
size := doodad.Rect()
size := doodad.Size
size.W = u.Canvas.ZoomMultiply(size.W)
size.H = u.Canvas.ZoomMultiply(size.H)

View File

@ -52,12 +52,7 @@ func (u *EditorUI) SetupMenuBar(d *Doodle) *ui.MenuBar {
// File menu
fileMenu := menu.AddMenu("File")
fileMenu.AddItemAccel("New level", "Ctrl-N", u.Scene.MenuNewLevel)
fileMenu.AddItem("New doodad", func() {
u.Scene.ConfirmUnload(func() {
// New doodad size with prompt.
d.NewDoodad(0)
})
})
fileMenu.AddItem("New doodad", u.Scene.MenuNewDoodad)
fileMenu.AddItemAccel("Save", "Ctrl-S", u.Scene.MenuSave(false))
fileMenu.AddItemAccel("Save as...", "Shift-Ctrl-S", func() {
d.Prompt("Save as filename>", func(answer string) {
@ -285,6 +280,13 @@ func (s *EditorScene) MenuNewLevel() {
})
}
func (s *EditorScene) MenuNewDoodad() {
s.ConfirmUnload(func() {
// New doodad size with prompt.
s.d.GotoNewDoodadMenu()
})
}
// File->Open, or Ctrl-O
func (s *EditorScene) MenuOpen() {
s.ConfirmUnload(func() {

View File

@ -83,11 +83,11 @@ func (u *EditorUI) setupPaletteFrame(window *ui.Window) *ui.Frame {
if u.Canvas != nil && u.Canvas.Palette != nil {
for i, swatch := range u.Canvas.Palette.Swatches {
swatch := swatch
var width = buttonSize
var width = uint8(buttonSize) // TODO: dangerous - buttonSize must be small
// Drawing buttons in two-column mode? (default right-side palette layout)
if twoColumn {
width = buttonSize / 2
width /= 2
if row == nil || i%2 == 0 {
row = ui.NewFrame(fmt.Sprintf("Swatch(%s) Button Frame", swatch.Name))
frame.Pack(row, packConfig)
@ -101,7 +101,8 @@ func (u *EditorUI) setupPaletteFrame(window *ui.Window) *ui.Frame {
var (
colorbox = uix.NewCanvas(width, false)
chunker = level.NewChunker(width)
size = render.NewRect(width, width)
iw = int(width)
size = render.NewRect(iw, iw)
)
chunker.SetRect(size, swatch)
colorbox.Resize(size)

View File

@ -27,7 +27,7 @@ type Chunk struct {
// Values told to it from higher up, not stored in JSON.
Point render.Point
Size int
Size uint8
// Texture cache properties so we don't redraw pixel-by-pixel every frame.
uuid uuid.UUID
@ -157,14 +157,17 @@ func (c *Chunk) generateTexture(mask render.Color) (render.Texturer, error) {
// want a cached bitmap image that only generates itself once, and
// again when marked dirty.
func (c *Chunk) ToBitmap(mask render.Color) image.Image {
canvas := c.SizePositive()
imgSize := image.Rectangle{
Min: image.Point{},
Max: image.Point{
X: c.Size,
Y: c.Size,
},
}
var (
size = int(c.Size)
canvas = c.SizePositive()
imgSize = image.Rectangle{
Min: image.Point{},
Max: image.Point{
X: size,
Y: size,
},
}
)
if imgSize.Max.X == 0 {
imgSize.Max.X = int(canvas.W)
@ -186,8 +189,8 @@ func (c *Chunk) ToBitmap(mask render.Color) image.Image {
// Pixel coordinate offset to map the Chunk World Position to the
// smaller image boundaries.
pointOffset := render.Point{
X: c.Point.X * c.Size,
Y: c.Point.Y * c.Size,
X: c.Point.X * size,
Y: c.Point.Y * size,
}
// Blot all the pixels onto it.

View File

@ -20,8 +20,8 @@ type Chunker struct {
// Layer is optional for the caller, levels use only 0 and
// doodads use them for frames. When chunks are exported to
// zipfile the Layer keeps them from overlapping.
Layer int `json:"-"` // internal use only
Size int `json:"size"`
Layer int `json:"-"` // internal use only
Size uint8 `json:"size"`
// A Zipfile reference for new-style levels and doodads which
// keep their chunks in external parts of a zip file.
@ -51,7 +51,7 @@ type Chunker struct {
}
// NewChunker creates a new chunk manager with a given chunk size.
func NewChunker(size int) *Chunker {
func NewChunker(size uint8) *Chunker {
return &Chunker{
Size: size,
Chunks: ChunkMap{},
@ -186,10 +186,13 @@ func (c *Chunker) IterCachedChunks() <-chan *Chunk {
func (c *Chunker) IterViewportChunks(viewport render.Rect) <-chan render.Point {
pipe := make(chan render.Point)
go func() {
sent := make(map[render.Point]interface{})
var (
sent = make(map[render.Point]interface{})
size = int(c.Size)
)
for x := viewport.X; x < viewport.W; x += (c.Size / 4) {
for y := viewport.Y; y < viewport.H; y += (c.Size / 4) {
for x := viewport.X; x < viewport.W; x += (size / 4) {
for y := viewport.Y; y < viewport.H; y += (size / 4) {
// Constrain this chunksize step to a point within the bounds
// of the viewport. This can yield partial chunks on the edges
@ -243,12 +246,16 @@ func (c *Chunker) IterPixels() <-chan Pixel {
// manage: the lowest pixels from the lowest chunks to the highest pixels of
// the highest chunks.
func (c *Chunker) WorldSize() render.Rect {
chunkLowest, chunkHighest := c.Bounds()
var (
size = int(c.Size)
chunkLowest, chunkHighest = c.Bounds()
)
return render.Rect{
X: chunkLowest.X * c.Size,
Y: chunkLowest.Y * c.Size,
W: (chunkHighest.X * c.Size) + (c.Size - 1),
H: (chunkHighest.Y * c.Size) + (c.Size - 1),
X: chunkLowest.X * size,
Y: chunkLowest.Y * size,
W: (chunkHighest.X * size) + (size - 1),
H: (chunkHighest.Y * size) + (size - 1),
}
}

View File

@ -44,7 +44,7 @@ func GiantScreenshot(lvl *level.Level) (image.Image, error) {
// How big will our image be?
var (
size = lvl.Chunker.WorldSizePositive()
chunkSize = lvl.Chunker.Size
chunkSize = int(lvl.Chunker.Size)
chunkLow, chunkHigh = lvl.Chunker.Bounds()
worldSize = render.Rect{
X: chunkLow.X,

View File

@ -24,6 +24,7 @@ on the MainScene or elsewhere as wanted.
type MenuScene struct {
// Configuration.
StartupMenu string
NewDoodad bool
Supervisor *ui.Supervisor
@ -60,6 +61,17 @@ func (d *Doodle) GotoNewMenu() {
d.Goto(scene)
}
// GotoNewDoodadMenu loads the MenuScene and shows the "New" window,
// but selected on the Doodad tab by default.
func (d *Doodle) GotoNewDoodadMenu() {
log.Info("Loading the MenuScene to the New window")
scene := &MenuScene{
StartupMenu: "new",
NewDoodad: true,
}
d.Goto(scene)
}
// GotoLoadMenu loads the MenuScene and shows the "Load" window.
func (d *Doodle) GotoLoadMenu() {
log.Info("Loading the MenuScene to the Load window for Edit Mode")
@ -152,6 +164,7 @@ func (s *MenuScene) setupNewWindow(d *Doodle) error {
window := windows.NewAddEditLevel(windows.AddEditLevel{
Supervisor: s.Supervisor,
Engine: d.Engine,
NewDoodad: s.NewDoodad,
OnChangePageTypeAndWallpaper: func(pageType level.PageType, wallpaper string) {
log.Info("OnChangePageTypeAndWallpaper called: %+v, %+v", pageType, wallpaper)
s.canvas.Destroy() // clean up old textures
@ -163,8 +176,8 @@ func (s *MenuScene) setupNewWindow(d *Doodle) error {
Level: lvl,
})
},
OnCreateNewDoodad: func(size int) {
d.NewDoodad(size)
OnCreateNewDoodad: func(width, height int) {
d.NewDoodad(width, height)
},
OnCancel: func() {
d.Goto(&MainScene{})

View File

@ -69,7 +69,7 @@ func (s *PlayScene) computeInventory() {
continue
}
canvas := uix.NewCanvas(doodad.ChunkSize(), false)
canvas := uix.NewCanvas(doodad.ChunkSize8(), false)
canvas.SetBackground(render.RGBA(1, 0, 0, 0))
canvas.LoadDoodad(doodad)
canvas.Resize(render.NewRect(

View File

@ -471,10 +471,10 @@ func (s *PlayScene) installPlayerDoodad(filename string, spawn render.Point, cen
// Center the player within the box of the doodad, for the Start Flag especially.
if !centerIn.IsZero() {
spawn = render.NewPoint(
spawn.X+(centerIn.W/2)-(player.Layers[0].Chunker.Size/2),
spawn.X+(centerIn.W/2)-(player.ChunkSize()/2),
// Y: the bottom of the flag, 4 pixels from the floor.
spawn.Y+centerIn.H-4-(player.Layers[0].Chunker.Size),
spawn.Y+centerIn.H-4-(player.ChunkSize()),
)
} else if spawn.IsZero() && !s.SpawnPoint.IsZero() {
spawn = s.SpawnPoint

View File

@ -19,11 +19,11 @@ import (
// Actor is an object that marries together the three things that make a
// Doodad instance "tick" while inside a Canvas:
//
// - uix.Actor is a doodads.Drawing so it fulfills doodads.Actor to be a
// dynamic object during gameplay.
// - It has a pointer to the level.Actor indicating its static level data
// as defined in the map: its spawn coordinate and configuration.
// - A uix.Canvas that can present the actor's graphics to the screen.
// - uix.Actor is a doodads.Drawing so it fulfills doodads.Actor to be a
// dynamic object during gameplay.
// - It has a pointer to the level.Actor indicating its static level data
// as defined in the map: its spawn coordinate and configuration.
// - A uix.Canvas that can present the actor's graphics to the screen.
type Actor struct {
Drawing *doodads.Drawing
Actor *level.Actor
@ -67,8 +67,8 @@ func NewActor(id string, levelActor *level.Actor, doodad *doodads.Doodad) *Actor
id = uuid.Must(uuid.NewUUID()).String()
}
size := doodad.Layers[0].Chunker.Size
can := NewCanvas(int(size), false)
size := doodad.ChunkSize()
can := NewCanvas(uint8(size), false)
can.Name = id
// TODO: if the Background is render.Invisible it gets defaulted to
@ -76,7 +76,7 @@ func NewActor(id string, levelActor *level.Actor, doodad *doodads.Doodad) *Actor
can.SetBackground(render.RGBA(0, 0, 1, 0))
can.LoadDoodad(doodad)
can.Resize(render.NewRect(size, size))
can.Resize(doodad.Size)
actor := &Actor{
Drawing: doodads.NewDrawing(id, doodad),

View File

@ -132,15 +132,17 @@ type Canvas struct {
// NewCanvas initializes a Canvas widget.
//
// size is the Chunker size (uint8)
//
// If editable is true, Scrollable is also set to true, which means the arrow
// keys will scroll the canvas viewport which is desirable in Edit Mode.
func NewCanvas(size int, editable bool) *Canvas {
func NewCanvas(size uint8, editable bool) *Canvas {
w := &Canvas{
Editable: editable,
Scrollable: editable,
Palette: level.NewPalette(),
BrushSize: 1,
chunks: level.NewChunker(size),
chunks: level.NewChunker(uint8(size)),
actors: make([]*Actor, 0),
wallpaper: &Wallpaper{},
@ -372,7 +374,7 @@ func (w *Canvas) ViewportRelative() render.Rect {
// levels under control.
func (w *Canvas) LoadingViewport() render.Rect {
var (
chunkSize int
chunkSize uint8
vp = w.Viewport()
margin = balance.LoadingViewportMarginChunks
)
@ -381,17 +383,18 @@ func (w *Canvas) LoadingViewport() render.Rect {
if w.level != nil {
chunkSize = w.level.Chunker.Size
} else if w.doodad != nil {
chunkSize = w.doodad.ChunkSize()
chunkSize = w.doodad.ChunkSize8()
} else {
chunkSize = balance.ChunkSize
log.Error("Canvas.LoadingViewport: no drawing to get chunk size from, default to %d", chunkSize)
}
var size = int(chunkSize)
return render.Rect{
X: vp.X - chunkSize*margin.X,
Y: vp.Y - chunkSize*margin.Y,
W: vp.W + chunkSize*margin.X,
H: vp.H + chunkSize*margin.Y,
X: vp.X - size*margin.X,
Y: vp.Y - size*margin.Y,
W: vp.W + size*margin.X,
H: vp.H + size*margin.Y,
}
}

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@ -220,7 +220,7 @@ func (w *Canvas) drawActors(e render.Engine, p render.Point) {
// Hitting the left edge. Cap the X coord and shrink the width.
delta := p.X - drawAt.X // positive number
drawAt.X = p.X
// scrollTo.X -= delta / 2 // TODO
// scrollTo.X -= delta // TODO
resizeTo.W -= delta
}

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@ -121,9 +121,10 @@ func (w *Canvas) Present(e render.Engine, p render.Point) {
src.H = S.H
}
var size = int(chunk.Size)
dst := render.Rect{
X: p.X + w.Scroll.X + w.BoxThickness(1) + w.ZoomMultiply(coord.X*chunk.Size),
Y: p.Y + w.Scroll.Y + w.BoxThickness(1) + w.ZoomMultiply(coord.Y*chunk.Size),
X: p.X + w.Scroll.X + w.BoxThickness(1) + w.ZoomMultiply(coord.X*size),
Y: p.Y + w.Scroll.Y + w.BoxThickness(1) + w.ZoomMultiply(coord.Y*size),
// src.W and src.H will be AT MOST the full width and height of
// a Canvas widget. Subtract the scroll offset to keep it bounded

View File

@ -398,6 +398,14 @@ func (form Form) Create(into *ui.Frame, fields []Field) {
if row.OnSelect != nil {
row.OnSelect(selection.Value)
}
// Update bound variables.
if v, ok := selection.Value.(int); ok && row.IntVariable != nil {
*row.IntVariable = v
}
if v, ok := selection.Value.(string); ok && row.TextVariable != nil {
*row.TextVariable = v
}
}
return nil
})

View File

@ -26,10 +26,13 @@ type AddEditLevel struct {
// Editing settings for an existing level?
EditLevel *level.Level
// Show the "New Doodad" tab by default?
NewDoodad bool
// Callback functions.
OnChangePageTypeAndWallpaper func(pageType level.PageType, wallpaper string)
OnCreateNewLevel func(*level.Level)
OnCreateNewDoodad func(size int)
OnCreateNewDoodad func(width, height int)
OnReload func()
OnCancel func()
}
@ -74,6 +77,11 @@ func NewAddEditLevel(config AddEditLevel) *ui.Window {
tabframe.Supervise(config.Supervisor)
// Show the doodad tab?
if config.NewDoodad {
tabframe.SetTab("doodad")
}
window.Hide()
return window
}
@ -389,7 +397,8 @@ func (config AddEditLevel) setupLevelFrame(tf *ui.TabFrame) {
func (config AddEditLevel) setupDoodadFrame(tf *ui.TabFrame) {
// Default options.
var (
doodadSize = 64
doodadWidth = 64
doodadHeight = doodadWidth
)
frame := tf.AddTab("doodad", ui.NewLabel(ui.Label{
@ -401,110 +410,89 @@ func (config AddEditLevel) setupDoodadFrame(tf *ui.TabFrame) {
* Frame for selecting Page Type
******************/
typeFrame := ui.NewFrame("Doodad Options Frame")
frame.Pack(typeFrame, ui.Pack{
Side: ui.N,
FillX: true,
})
label1 := ui.NewLabel(ui.Label{
Text: "Doodad sprite size (square):",
Font: balance.LabelFont,
})
typeFrame.Pack(label1, ui.Pack{
Side: ui.W,
})
// A selectbox to suggest some sizes or let the user enter a custom.
sizeBtn := ui.NewSelectBox("Size Select", ui.Label{
Font: ui.MenuFont,
})
typeFrame.Pack(sizeBtn, ui.Pack{
Side: ui.W,
Expand: true,
})
for _, row := range []struct {
Name string
Value int
}{
{"32", 32},
{"64", 64},
{"96", 96},
{"128", 128},
{"200", 200},
{"256", 256},
{"Custom...", 0},
} {
row := row
sizeBtn.AddItem(row.Name, row.Value, func() {})
var sizeOptions = []magicform.Option{
{Label: "32", Value: 32},
{Label: "64", Value: 64},
{Label: "96", Value: 96},
{Label: "128", Value: 128},
{Label: "200", Value: 200},
{Label: "256", Value: 256},
{Label: "Custom...", Value: 0},
}
sizeBtn.SetValue(doodadSize)
sizeBtn.Handle(ui.Change, func(ed ui.EventData) error {
if selection, ok := sizeBtn.GetValue(); ok {
if size, ok := selection.Value.(int); ok {
if size == 0 {
shmem.Prompt("Enter a custom size for the doodad width and height: ", func(answer string) {
form := magicform.Form{
Supervisor: config.Supervisor,
Engine: config.Engine,
Vertical: true,
LabelWidth: 90,
}
form.Create(frame, []magicform.Field{
{
Label: "Width:",
Font: balance.LabelFont,
Type: magicform.Selectbox,
IntVariable: &doodadWidth,
Options: sizeOptions,
OnSelect: func(v interface{}) {
if v.(int) == 0 {
shmem.Prompt("Enter a custom size for the doodad width: ", func(answer string) {
if a, err := strconv.Atoi(answer); err == nil && a > 0 {
doodadSize = a
doodadWidth = a
} else {
shmem.FlashError("Doodad size should be a number greater than zero.")
}
})
} else {
doodadSize = size
}
}
}
return nil
},
},
{
Label: "Height:",
Font: balance.LabelFont,
Type: magicform.Selectbox,
IntVariable: &doodadHeight,
Options: sizeOptions,
OnSelect: func(v interface{}) {
if v.(int) == 0 {
shmem.Prompt("Enter a custom size for the doodad height: ", func(answer string) {
if a, err := strconv.Atoi(answer); err == nil && a > 0 {
doodadHeight = a
} else {
shmem.FlashError("Doodad size should be a number greater than zero.")
}
})
}
},
},
{
Buttons: []magicform.Field{
{
Label: "Continue",
Font: balance.UIFont,
ButtonStyle: &balance.ButtonPrimary,
OnClick: func() {
if config.OnCreateNewDoodad != nil {
config.OnCreateNewDoodad(doodadWidth, doodadHeight)
} else {
shmem.FlashError("OnCreateNewDoodad not attached")
}
},
},
{
Label: "Cancel",
Font: balance.UIFont,
ButtonStyle: &balance.ButtonPrimary,
OnClick: func() {
if config.OnCancel != nil {
config.OnCancel()
} else {
shmem.FlashError("OnCancel not attached")
}
},
},
},
},
})
sizeBtn.Supervise(config.Supervisor)
config.Supervisor.Add(sizeBtn)
/******************
* Confirm/cancel buttons.
******************/
bottomFrame := ui.NewFrame("Button Frame")
frame.Pack(bottomFrame, ui.Pack{
Side: ui.N,
FillX: true,
PadY: 8,
})
var buttons = []struct {
Label string
F func(ui.EventData) error
}{
{"Continue", func(ed ui.EventData) error {
if config.OnCreateNewDoodad != nil {
config.OnCreateNewDoodad(doodadSize)
} else {
shmem.FlashError("OnCreateNewDoodad not attached")
}
return nil
}},
{"Cancel", func(ed ui.EventData) error {
config.OnCancel()
return nil
}},
}
for _, t := range buttons {
btn := ui.NewButton(t.Label, ui.NewLabel(ui.Label{
Text: t.Label,
Font: balance.MenuFont,
}))
btn.Handle(ui.Click, t.F)
config.Supervisor.Add(btn)
bottomFrame.Pack(btn, ui.Pack{
Side: ui.W,
PadX: 4,
PadY: 8,
})
}
}
// Creates the Game Rules frame for existing level (set difficulty, etc.)

View File

@ -253,7 +253,7 @@ func makeDoodadTab(config DoodadDropper, frame *ui.Frame, size render.Rect, cate
lastColumn = 0
}
can := uix.NewCanvas(int(buttonSize), true)
can := uix.NewCanvas(uint8(buttonSize), true) // TODO: dangerous - buttonSize must be small
can.Name = doodad.Title
can.SetBackground(balance.DoodadButtonBackground)
can.LoadDoodad(doodad)