Update default level palettes for new pixel attributes

* Default palette: adds "semisolid"
* Colored Pencil: adds "planks" (semisolid) and "ice" (slippery)
* Neon Bright: make "electric" semisolid and add "ice blue"
* Blueprint: make "electric" semisolid and add "ice" (slippery)
This commit is contained in:
Noah 2022-10-10 11:17:11 -07:00
parent 8b5dab6d6f
commit 2dd6b5e34b

View File

@ -39,6 +39,12 @@ var (
Water: true,
Pattern: "bubbles.png",
},
{
Name: "semisolid",
Color: render.MustHexColor("#AAA"),
SemiSolid: true,
Pattern: "ink.png",
},
{
Name: "hint",
Color: render.MustHexColor("#F0F"),
@ -79,6 +85,12 @@ var (
Solid: true,
Pattern: "perlin-noise.png",
},
{
Name: "planks",
Color: render.MustHexColor("#B80"),
SemiSolid: true,
Pattern: "marker.png",
},
{
Name: "fire",
Color: render.Red,
@ -91,6 +103,13 @@ var (
Water: true,
Pattern: "bubbles.png",
},
{
Name: "ice",
Color: render.MustHexColor("#099"),
Solid: true,
Slippery: true,
Pattern: "marker.png",
},
{
Name: "hint",
Color: render.MustHexColor("#F0F"),
@ -119,15 +138,23 @@ var (
Pattern: "marker.png",
},
{
Name: "electricity",
Color: render.Yellow,
Pattern: "perlin.png",
Name: "electricity",
Color: render.Yellow,
SemiSolid: true,
Pattern: "perlin.png",
},
{
Name: "water",
Color: render.MustHexColor("#09F"),
Pattern: "bubbles.png",
},
{
Name: "ice blue",
Color: render.MustHexColor("#0FF"),
Solid: true,
Slippery: true,
Pattern: "marker.png",
},
{
Name: "hint",
Color: render.Magenta,
@ -153,7 +180,7 @@ var (
Name: "fire",
Color: render.RGBA(255, 80, 0, 255),
Fire: true,
Pattern: "marker.png",
Pattern: "bubbles.png",
},
{
Name: "water",
@ -162,10 +189,17 @@ var (
Pattern: "bubbles.png",
},
{
Name: "electric",
Color: render.RGBA(255, 255, 0, 255),
Solid: true,
Pattern: "marker.png",
Name: "ice",
Color: render.MustHexColor("#FAF"),
Solid: true,
Slippery: true,
Pattern: "marker.png",
},
{
Name: "electric",
Color: render.RGBA(255, 255, 0, 255),
SemiSolid: true,
Pattern: "marker.png",
},
{
Name: "hint",