Noah Petherbridge
489a43ea8c
The game can now be played using only a touch screen! The left mouse click (Button1) can now move and control the player character. * A box in the very middle of the screen is the "Use" button and a deadzone for directional inputs. * Anywhere outside the middle and to the left registers a Left button, to the right a Right button, above the top of the middle is a Jump button, and below the bottom of the middle is a down input (for antigravity mode). * Tight platforming is possible: above and below the middle box, the left/right split is tight in the middle of the window. You can get tight jumps if jumping or go below if you don't want to jump. The left/right deadzone is only over the space of the Use button. If the player is idle for a while with no controller inputs, some hints will fade in about the touch controls. Note: the ScrollboxOffset to track the player character is changed to 60,60 from 60,100 so the camera will track tighter to the player and so the player will mostly be over the Use button on touch controls as long as he's away from a level boundary. |
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.. | ||
boolprops.go | ||
debug.go | ||
feature_flags.go | ||
flag_free.go | ||
flag_paid.go | ||
numbers.go | ||
README.md | ||
runtime.go | ||
shell.go | ||
theme.go | ||
workarounds.go |
balance
Constants and settings for the Doodle app.
Environment Variables
Some runtime settings can be configured in the environment. Here they are with their default values.
Most colors work with alpha channels; just provide an 8 hex character code,
like #FF00FF99
for 153 ($99) on the alpha channel.
- Application Windw Size (ints):
DOODLE_W=1024
DOODLE_H=768
- Shell settings:
D_SHELL_BG=#001428C8
: shell background color.D_SHELL_FG=#0099FF
: shell text color.D_SHELL_PC=#FFFFFF
: shell prompt color.D_SHELL_LN=8
: shell history line count (how tall the shell is in lines)D_SHELL_FS=16
: font size for both the shell and on-screen flashed messages.
- Debug Colors and Hitboxes (default invisible=off):
DOODLE_DEBUG_ALL=false
: turn on all debug colors and hitboxes to their default colors and settings.DEBUG_CHUNK_COLOR=#FFFFFF
: background color when caching a chunk to bitmap. Helps visualize where the chunks and caching are happening.DEBUG_CANVAS_BORDER
: draw a border color around every uix.Canvas widget. This effectively draws the bounds of every Doodad drawn on top of a level or inside a button and the bounds of the level space itself.DEBUG_CANVAS_LABEL=false
: draw a label in the corner of every Canvas with details about the Canvas.
- Tuning constants (may not be available in production builds):
D_SCROLL_SPEED=8
: Canvas scroll speed when using the keyboard arrows in the Editor Mode, in pixels per tick.D_DOODAD_SIZE=100
: Default size when creating a new Doodad.
Development booleans for unit tests (set to any non-empty value):
T_WALLPAPER_PNG
for pkg/wallpaper to output PNG images.