doodle/pkg
Noah Petherbridge c7cc40a339 Refactor Render Texture-Cache Interface
Since SDL2 is using in-memory bitmaps the same as Canvas engine, the
function names of the render.Engine interface have been cleaned up:

* NewTexture(filename, image) -> StoreTexture(name, image)
  Create a new cached texture with a given name.
* NewBitmap(filename) -> LoadTexture(name)
  Recall a stored texture with a given name.
* level.Chunk.ToBitmap uses simpler names for the textures instead of
  userdir.CacheFilename file-like paths.
2019-06-27 13:01:01 -07:00
..
balance WASM Event Queue 2019-06-26 20:33:24 -07:00
branding Add Branding Module for Centralized Game Info 2019-06-23 17:52:48 -07:00
collision Return False: Solid Collision Between Actors 2019-05-28 21:43:30 -07:00
doodads Add Branding Module for Centralized Game Info 2019-06-23 17:52:48 -07:00
enum Code Layout Refactor 2019-04-09 17:35:44 -07:00
filesystem Load Doodads from System Path as well as User Path 2019-05-06 13:35:08 -07:00
level Refactor Render Texture-Cache Interface 2019-06-27 13:01:01 -07:00
log Initial Doodad JavaScript System 2019-04-15 23:07:40 -07:00
scripting WASM Texture Caching 2019-06-27 12:03:52 -07:00
shmem WASM Texture Caching 2019-06-27 12:03:52 -07:00
uix Texture Caching for WASM Canvas Engine 2019-06-26 22:44:08 -07:00
userdir Texture Caching for WASM Canvas Engine 2019-06-26 22:44:08 -07:00
wallpaper Refactor Render Texture-Cache Interface 2019-06-27 13:01:01 -07:00
wasm WASM Texture Caching 2019-06-27 12:03:52 -07:00
commands.go Add MenuScene with New Level UI 2019-06-25 15:01:37 -07:00
config.go Shareware Build Flags 2019-04-19 17:23:37 -07:00
doodle.go WASM Texture Caching 2019-06-27 12:03:52 -07:00
editor_scene_debug.go Code Layout Refactor 2019-04-09 17:35:44 -07:00
editor_scene.go Add Play/Edit Buttons to Toggle Between Modes 2019-06-25 18:36:53 -07:00
editor_ui_doodad.go Link Tool UX 2019-06-23 16:15:09 -07:00
editor_ui_palette.go Blueprint Theme Palette 2019-06-25 17:43:23 -07:00
editor_ui.go Add Play/Edit Buttons to Toggle Between Modes 2019-06-25 18:36:53 -07:00
fps.go Add MenuScene with New Level UI 2019-06-25 15:01:37 -07:00
guitest_scene.go Add Branding Module for Centralized Game Info 2019-06-23 17:52:48 -07:00
main_scene.go Initial WebAssembly Build Target 2019-06-26 18:40:40 -07:00
menu_scene.go Add blank white wallpaper 2019-06-25 18:10:57 -07:00
play_scene.go Add Play/Edit Buttons to Toggle Between Modes 2019-06-25 18:36:53 -07:00
scene.go Port over code from old collision dev PR 2019-04-09 19:17:56 -07:00
shell.go Code Layout Refactor 2019-04-09 17:35:44 -07:00