doodle/pkg/uix
Noah Petherbridge a504658055 Centralized Tick Counter, Fix Actor Dragging Bug
* The game's tick counter was moved from Doodle.ticks to shmem.Tick
  where it is more easily available from every corner of the code.
* Fix a bug in the Level Editor where dragging an already-existing actor
  from one part of your map to another, would cause it to lose all its
  data (especially its UUID), breaking links to other doodads. Now the
  existing Actor catches a ride on the drag object to be reinserted
  later.
* Animate the Link Line visualizers between actors. They now animate a
  blinking color between magenta and grey-ish.
2019-07-05 16:04:36 -07:00
..
actor_animation.go Mobile Enemy Doodad Test 2019-05-06 16:30:45 -07:00
actor_collision.go Add More Trapdoor Doodads 2019-07-05 15:02:22 -07:00
actor_events.go Return False: Solid Collision Between Actors 2019-05-28 21:43:30 -07:00
actor.go Return False: Solid Collision Between Actors 2019-05-28 21:43:30 -07:00
canvas_actors.go Load Doodads from System Path as well as User Path 2019-05-06 13:35:08 -07:00
canvas_editable.go Centralized Tick Counter, Fix Actor Dragging Bug 2019-07-05 16:04:36 -07:00
canvas_link_tool.go Editor Mode: Line Tool and Rectangle Tool 2019-07-03 17:19:25 -07:00
canvas_present.go Drawing Strokes and Undo/Redo Functionality 2019-07-03 16:25:23 -07:00
canvas_scrolling.go Add MenuScene with New Level UI 2019-06-25 15:01:37 -07:00
canvas_strokes.go Centralized Tick Counter, Fix Actor Dragging Bug 2019-07-05 16:04:36 -07:00
canvas_wallpaper.go Add MenuScene with New Level UI 2019-06-25 15:01:37 -07:00
canvas.go Centralized Tick Counter, Fix Actor Dragging Bug 2019-07-05 16:04:36 -07:00