Noah Petherbridge
9b75f1b039
* New built-in wallpaper: "Dotted paper (dark)" is a dark-themed wallpaper. * New built-in palette: "Neon Bright" with bright colors for dark levels. * New cheat: "warp whistle" to automatically win the level. * In case the user has a VERY LARGE screen resolution bigger than the full bounds of a Bounded level, the Play Scene will cap the size and center the level canvas onto the window. This is preferable to being able to see beyond the level's boundaries and hitting an invisible wall in-game. * Make the titlescreen Lazy Scroll work on unbounded levels. It can't bounce off scroll boundaries but it will reverse course if it reaches the level's furthest limits. * Bugfix: characters' white eyes were transparent in-game. Multiple culprits from the `doodad convert` tool defaulting the chroma key to white, to the SDL2 textures considering white to be transparent. For the latter, the game offsets the color by -1 blue. |
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.. | ||
boolprops.go | ||
cheats.go | ||
debug.go | ||
feature_flags.go | ||
flag_free.go | ||
flag_paid.go | ||
fonts.go | ||
numbers.go | ||
README.md | ||
runtime.go | ||
shell.go | ||
theme.go | ||
workarounds.go |
balance
Constants and settings for the Doodle app.
Environment Variables
Some runtime settings can be configured in the environment. Here they are with their default values.
Most colors work with alpha channels; just provide an 8 hex character code,
like #FF00FF99
for 153 ($99) on the alpha channel.
- Application Windw Size (ints):
DOODLE_W=1024
DOODLE_H=768
- Shell settings:
D_SHELL_BG=#001428C8
: shell background color.D_SHELL_FG=#0099FF
: shell text color.D_SHELL_PC=#FFFFFF
: shell prompt color.D_SHELL_LN=8
: shell history line count (how tall the shell is in lines)D_SHELL_FS=16
: font size for both the shell and on-screen flashed messages.
- Debug Colors and Hitboxes (default invisible=off):
DOODLE_DEBUG_ALL=false
: turn on all debug colors and hitboxes to their default colors and settings.DEBUG_CHUNK_COLOR=#FFFFFF
: background color when caching a chunk to bitmap. Helps visualize where the chunks and caching are happening.DEBUG_CANVAS_BORDER
: draw a border color around every uix.Canvas widget. This effectively draws the bounds of every Doodad drawn on top of a level or inside a button and the bounds of the level space itself.DEBUG_CANVAS_LABEL=false
: draw a label in the corner of every Canvas with details about the Canvas.
- Tuning constants (may not be available in production builds):
D_SCROLL_SPEED=8
: Canvas scroll speed when using the keyboard arrows in the Editor Mode, in pixels per tick.D_DOODAD_SIZE=100
: Default size when creating a new Doodad.
Development booleans for unit tests (set to any non-empty value):
T_WALLPAPER_PNG
for pkg/wallpaper to output PNG images.