doodle/pkg
Noah Petherbridge 87416f9740 Link Tool UX
* On the Doodads tab is the Link button to enter the Link Tool.
* Click Link, then click the 1st doodad on the level, then click the 2nd
  doodad to complete the link.
* The actors struct in the Level holds the link IDs for each actor.
2019-06-23 16:15:09 -07:00
..
balance Load Doodads from System Path as well as User Path 2019-05-06 13:35:08 -07:00
collision Return False: Solid Collision Between Actors 2019-05-28 21:43:30 -07:00
doodads Minor Tweaks 2019-06-08 17:02:28 -07:00
enum Code Layout Refactor 2019-04-09 17:35:44 -07:00
filesystem Load Doodads from System Path as well as User Path 2019-05-06 13:35:08 -07:00
level Link Tool UX 2019-06-23 16:15:09 -07:00
log Initial Doodad JavaScript System 2019-04-15 23:07:40 -07:00
scripting Improve OnCollide Doodad Script Handling 2019-05-06 22:58:09 -07:00
uix Link Tool UX 2019-06-23 16:15:09 -07:00
userdir Drag Doodads Onto Levels in Edit Mode 2018-10-20 16:03:59 -07:00
wallpaper Code Layout Refactor 2019-04-09 17:35:44 -07:00
commands.go Add silly cheat codes to make Play Mode editable 2019-05-28 22:34:54 -07:00
config.go Shareware Build Flags 2019-04-19 17:23:37 -07:00
doodle.go Mobile Enemy Doodad Test 2019-05-06 16:30:45 -07:00
editor_scene_debug.go Code Layout Refactor 2019-04-09 17:35:44 -07:00
editor_scene.go Load Doodads from System Path as well as User Path 2019-05-06 13:35:08 -07:00
editor_ui_doodad.go Link Tool UX 2019-06-23 16:15:09 -07:00
editor_ui_palette.go Code Layout Refactor 2019-04-09 17:35:44 -07:00
editor_ui.go Link Tool UX 2019-06-23 16:15:09 -07:00
fps.go Remove ScreenshotKey Event, Add F* Key Handlers 2019-04-19 16:21:04 -07:00
guitest_scene.go UI: Fix packing bug in the GUITest 2019-04-19 15:08:00 -07:00
main_scene.go Code Layout Refactor 2019-04-09 17:35:44 -07:00
play_scene.go Mobile Enemy Doodad Test 2019-05-06 16:30:45 -07:00
scene.go Port over code from old collision dev PR 2019-04-09 19:17:56 -07:00
shell.go Code Layout Refactor 2019-04-09 17:35:44 -07:00