doodle/pkg/level
Noah Petherbridge 8603c43c58 Gzip Compression for Levels and Doodads
* Levels and Doodad files will be written in gzip-compressed JSON format
* `boolProp compress-drawings false` to disable compression and save as
  classic JSON format directly
* The game can still read uncompressed JSON files

The file size savings on some built-in assets:

* Tutorial 2.level: 2.2M -> 414K (82% smaller)
* warp-door-orange.doodad: 105K -> 17K (84% smaller)
2021-07-13 20:06:57 -07:00
..
publishing Embeddable Doodads In Levels 2021-06-13 14:59:03 -07:00
actors.go Cut lib/render into its own package, change all imports 2019-12-22 18:21:58 -08:00
chunk_map.go Cut lib/render into its own package, change all imports 2019-12-22 18:21:58 -08:00
chunk_test.go Doodads: Crumbly Floor, Start Flag & State Blocks 2019-12-30 18:13:28 -08:00
chunk.go Brush Pattern Textures 2021-06-09 22:36:32 -07:00
chunker_test.go Change types int32 -> int per upstream render and ui library 2019-12-27 19:16:34 -08:00
chunker.go Palette Editor and Doodad Dropper Windows 2020-07-09 19:38:37 -07:00
filesystem.go Manage Embedded Files In Levels 2021-06-13 16:03:32 -07:00
fmt_binary.go Load Doodads from System Path as well as User Path 2019-05-06 13:35:08 -07:00
fmt_json.go Gzip Compression for Levels and Doodads 2021-07-13 20:06:57 -07:00
fmt_maintenance.go Auto-prune Empty Chunks in Level Files 2019-07-16 22:10:18 -07:00
fmt_readwrite.go Go 1.16 embed instead of go-bindata 2021-07-13 18:04:25 -07:00
page_type.go Add MenuScene with New Level UI 2019-06-25 15:01:37 -07:00
palette_defaults.go Brighten Patterns + Update Default Palettes 2021-06-20 10:42:51 -07:00
palette.go Brush Pattern Textures 2021-06-09 22:36:32 -07:00
swatch.go Brush Pattern Textures 2021-06-09 22:36:32 -07:00
types.go Change types int32 -> int per upstream render and ui library 2019-12-27 19:16:34 -08:00