Noah Petherbridge
7ea86b4ffc
In the Doodad Properties window, instead of browsing to select a .js file to install your script, a SelectBox of built-in generic scripts are available. These scripts implement simple behaviors and adapt to the full canvas size of the doodad. Built-in scripts so far include: * generic-anvil.js: behaves just like the Anvil. * generic-fire.js: the entire canvas hitbox acts like fire pixels, "burning" mobile doodads and failing the level for the player. * generic-solid.js: the entire canvas hitbox acts solid |
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.. | ||
about.go | ||
add_edit_level.go | ||
doodad_dropper.go | ||
doodad_properties.go | ||
filesystem_window.go | ||
layers_window.go | ||
license_key.go | ||
open_level_editor.go | ||
palette_editor.go | ||
publish_level.go | ||
settings.go |