Noah Petherbridge
6476a67faf
* Touching "fire" pixels in a level will pop up the End Level alert box saying you've died by fire and can restart the level. * Update level.WriteFile() to prune broken links between actors before save. So when a linked actor is deleted, the leftover link data is cleaned up. * Slight optimization in Canvas.drawStrokes: if either end of the stroke is not within view of the screen, don't show the stroke. |
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.. | ||
actors.go | ||
base_test.go | ||
chunk_map.go | ||
chunk_test.go | ||
chunk.go | ||
chunker_test.go | ||
chunker.go | ||
filesystem.go | ||
fmt_binary.go | ||
fmt_json.go | ||
fmt_maintenance.go | ||
fmt_readwrite.go | ||
page_type.go | ||
palette.go | ||
swatch.go | ||
types.go |