doodle/pkg/level
Noah Petherbridge 6476a67faf Make Fire Deadly
* Touching "fire" pixels in a level will pop up the End Level alert box
  saying you've died by fire and can restart the level.
* Update level.WriteFile() to prune broken links between actors before
  save. So when a linked actor is deleted, the leftover link data is
  cleaned up.
* Slight optimization in Canvas.drawStrokes: if either end of the stroke
  is not within view of the screen, don't show the stroke.
2019-07-06 20:31:50 -07:00
..
actors.go Link Tool UX 2019-06-23 16:15:09 -07:00
base_test.go Code Layout Refactor 2019-04-09 17:35:44 -07:00
chunk_map.go WIP: MsgPack stubs, Level Filesystem Module 2019-05-06 12:41:46 -07:00
chunk_test.go Code Layout Refactor 2019-04-09 17:35:44 -07:00
chunk.go Add Switches, Fire/Water Collision and Play Menu 2019-07-06 18:30:03 -07:00
chunker_test.go Code Layout Refactor 2019-04-09 17:35:44 -07:00
chunker.go WIP: MsgPack stubs, Level Filesystem Module 2019-05-06 12:41:46 -07:00
filesystem.go Code Layout Refactor 2019-04-09 17:35:44 -07:00
fmt_binary.go Load Doodads from System Path as well as User Path 2019-05-06 13:35:08 -07:00
fmt_json.go Drawing Strokes and Undo/Redo Functionality 2019-07-03 16:25:23 -07:00
fmt_maintenance.go Make Fire Deadly 2019-07-06 20:31:50 -07:00
fmt_readwrite.go Make Fire Deadly 2019-07-06 20:31:50 -07:00
page_type.go Add MenuScene with New Level UI 2019-06-25 15:01:37 -07:00
palette.go Blueprint Theme Palette 2019-06-25 17:43:23 -07:00
swatch.go Code Layout Refactor 2019-04-09 17:35:44 -07:00
types.go Drawing Strokes and Undo/Redo Functionality 2019-07-03 16:25:23 -07:00