doodle/pkg/level/fmt_maintenance.go
Noah Petherbridge 6476a67faf Make Fire Deadly
* Touching "fire" pixels in a level will pop up the End Level alert box
  saying you've died by fire and can restart the level.
* Update level.WriteFile() to prune broken links between actors before
  save. So when a linked actor is deleted, the leftover link data is
  cleaned up.
* Slight optimization in Canvas.drawStrokes: if either end of the stroke
  is not within view of the screen, don't show the stroke.
2019-07-06 20:31:50 -07:00

36 lines
836 B
Go

package level
import "git.kirsle.net/apps/doodle/pkg/log"
// Maintenance functions for the file format on disk.
// PruneLinks cleans up any Actor Links that can not be resolved in the
// level data. For example, if actors were linked in Edit Mode and one
// actor is deleted leaving a broken link.
//
// Returns the number of broken links pruned.
//
// This is called automatically in WriteFile.
func (m *Level) PruneLinks() int {
var count int
for id, actor := range m.Actors {
var newLinks []string
for _, linkID := range actor.Links {
if _, ok := m.Actors[linkID]; !ok {
log.Warn("Level.PruneLinks: actor %s (%s) was linked to unresolved actor %s",
id,
actor.Filename,
linkID,
)
count++
continue
}
newLinks = append(newLinks, linkID)
}
actor.Links = newLinks
}
return count
}