Noah Petherbridge
640e75ba4d
* You can now browse for a custom wallpaper image to use with your levels. A platform-native file picker dialog is used (no WASM support) * In the New/Edit Level Properties dialog, the Wallpaper drop-down includes an option to browse for a custom map. * When editing an existing level: the wallpaper takes effect immediately in your level once the file is picked. For NEW levels, the wallpaper will appear once the "Continue" button is pressed. * All common image types supported: png, jpeg, gif. * The wallpaper is embedded in the level using the filepath "assets/wallpapers/custom.b64img" as a Base64-encoded blob of the image data. * The `doodad show` command will list the names and sizes of files embedded in levels. `doodad show --attachment <name>` will get an attachment and print it to the console window. * To extract a wallpaper image from a level: `doodad show -a assets/wallpapers/custom.b64img | base64 -d > out.png` |
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actor_animation.go | ||
actor_collision.go | ||
actor_events.go | ||
actor.go | ||
canvas_actors.go | ||
canvas_cursor.go | ||
canvas_editable.go | ||
canvas_link_tool.go | ||
canvas_present.go | ||
canvas_scrolling.go | ||
canvas_strokes.go | ||
canvas_wallpaper.go | ||
canvas_zoom.go | ||
canvas.go | ||
scripting.go |