Prepare v0.4.0 for release

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Noah 2020-11-19 20:51:02 -08:00
parent 6e40d58010
commit 6cd5f17e9b
4 changed files with 33 additions and 15 deletions

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@ -11,19 +11,46 @@ You'll need the following git repositories:
* git.kirsle.net/apps/doodle - the game engine.
* git.kirsle.net/apps/doodle-masters - where built-in level files are kept.
* git.kirsle.net/apps/doodle-vendor - vendored libraries for Windows (SDL2.dll etc.)
* git.kirsle.net/apps/doodle-rtp - runtime package (sounds and music mostly)
The [doodle-docker](https://git.kirsle.net/apps/doodle-docker) repo will
be more up-to-date than the instructions below.
```bash
# Clone all the repos down to your project folder
git clone git@git.kirsle.net:apps/doodle-rtp rtp
git clone git@git.kirsle.net:apps/doodle-vendor vendor
git clone git@git.kirsle.net:apps/doodle-masters masters
git clone git@git.kirsle.net:apps/doodle doodle
# Enter doodle/ project
cd doodle/
# Copy fonts and levels in
$ cp /git/doodle-masters/levels assets/levels
$ cp /git/doodle-vendor/fonts assets/fonts
cp ../masters/levels assets/levels
cp ../vendor/fonts assets/fonts
mkdir rtp && cp -r ../rtp/* rtp/
# Ensure you have bindata CLI command. NOTE: below repo is
# my fork of go-bindata, can find it elsewhere instead.
$ go get -u git.kirsle.net/go/bindata/...
go get -u git.kirsle.net/go/bindata/...
# From the doodle repo
$ make bindata-dev # TODO: populates the bindata .go modules.
$ go get ./... # install dependencies etc.
make bindata-dev # TODO: populates the bindata .go modules.
go get ./... # install dependencies etc.
# The app should build now. Build and install the doodad tool.
go install git.kirsle.net/apps/doodle/cmd/doodad
doodad --version
# "doodad version 0.3.0-alpha build ..."
# Build and release the game into the dist/ folder.
# This will: generate builtin doodads, bundle them with bindata,
# and create a tarball in the dist/ folder.
make dist
# Build a cross-compiled Windows target from Linux.
make mingw
```
The `make setup` command tries to do the above.

4
go.mod
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@ -2,10 +2,6 @@ module git.kirsle.net/apps/doodle
go 1.15
replace git.kirsle.net/go/render => /home/kirsle/SketchyMaze/render
replace git.kirsle.net/go/ui => /home/kirsle/SketchyMaze/ui
require (
4d63.com/gochecknoglobals v0.0.0-20201008074935-acfc0b28355a // indirect
4d63.com/gochecknoinits v0.0.0-20200108094044-eb73b47b9fc4 // indirect

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@ -4,7 +4,7 @@ package branding
const (
AppName = "Project: Doodle"
Summary = "A drawing-based maze game"
Version = "0.3.0-alpha"
Version = "0.4.0-alpha"
Website = "https://www.kirsle.net/tagged/Doodle"
Copyright = "2020 Noah Petherbridge"

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@ -2,7 +2,6 @@ package uix
import (
"git.kirsle.net/apps/doodle/pkg/level"
"git.kirsle.net/apps/doodle/pkg/log"
"git.kirsle.net/apps/doodle/pkg/wallpaper"
"git.kirsle.net/go/render"
)
@ -197,11 +196,7 @@ func (w *Canvas) PresentWallpaper(e render.Engine, p render.Point) error {
}
// Trim the edges of the destination box, like in canvas.go#Present
odst := dst
render.TrimBox(&src, &dst, p, S, w.BoxThickness(1))
if dst.W == 0 {
log.Error("TrimBoxed! %s => %s", odst, dst)
}
e.Copy(wp.repeat, src, dst)
}