doodle/pkg/uix
Noah Petherbridge 3d08291bc5 Demo Running Level as Title Screen Wallpaper
* Load SDL2 fonts from go-bindata storage so we don't have to ship
  external font files on disk.
* Dedupe names of doodads so we don't show double on the front-end
  (go-bindata bundled doodads + those on local filesystem)
* Use go-bindata for accessing wallpaper images.
* Better flashed messages walking you through the Link Tool.
* Stylize the title screen (MainScene) by rendering a live example level
  as the background wallpaper, with mobile doodads in motion.
2019-06-27 22:59:36 -07:00
..
actor_animation.go Mobile Enemy Doodad Test 2019-05-06 16:30:45 -07:00
actor_collision.go Add MenuScene with New Level UI 2019-06-25 15:01:37 -07:00
actor_events.go Return False: Solid Collision Between Actors 2019-05-28 21:43:30 -07:00
actor.go Return False: Solid Collision Between Actors 2019-05-28 21:43:30 -07:00
canvas_actors.go Load Doodads from System Path as well as User Path 2019-05-06 13:35:08 -07:00
canvas_editable.go Texture Caching for WASM Canvas Engine 2019-06-26 22:44:08 -07:00
canvas_link_tool.go Demo Running Level as Title Screen Wallpaper 2019-06-27 22:59:36 -07:00
canvas_present.go Play Mode: Fix Level Collision w/ Scrolling 2019-04-14 15:25:03 -07:00
canvas_scrolling.go Add MenuScene with New Level UI 2019-06-25 15:01:37 -07:00
canvas_wallpaper.go Add MenuScene with New Level UI 2019-06-25 15:01:37 -07:00
canvas.go Demo Running Level as Title Screen Wallpaper 2019-06-27 22:59:36 -07:00
draw_modes.go Minor Tweaks 2019-06-08 17:02:28 -07:00