doodle/pkg
Noah 3d08291bc5 Demo Running Level as Title Screen Wallpaper
* Load SDL2 fonts from go-bindata storage so we don't have to ship
  external font files on disk.
* Dedupe names of doodads so we don't show double on the front-end
  (go-bindata bundled doodads + those on local filesystem)
* Use go-bindata for accessing wallpaper images.
* Better flashed messages walking you through the Link Tool.
* Stylize the title screen (MainScene) by rendering a live example level
  as the background wallpaper, with mobile doodads in motion.
2019-06-27 22:59:36 -07:00
..
balance Demo Running Level as Title Screen Wallpaper 2019-06-27 22:59:36 -07:00
branding Add Branding Module for Centralized Game Info 2019-06-23 17:52:48 -07:00
collision Return False: Solid Collision Between Actors 2019-05-28 21:43:30 -07:00
doodads Demo Running Level as Title Screen Wallpaper 2019-06-27 22:59:36 -07:00
enum Code Layout Refactor 2019-04-09 17:35:44 -07:00
filesystem WASM: Store User Files in localStorage 2019-06-27 15:59:18 -07:00
level WASM: Store User Files in localStorage 2019-06-27 15:59:18 -07:00
log Makefile Love and Windows Bugfixes 2019-06-27 20:24:13 -07:00
scripting WASM Texture Caching 2019-06-27 12:03:52 -07:00
shmem Bindata: Embedding Doodads and Levels (for WASM) 2019-06-27 15:07:34 -07:00
uix Demo Running Level as Title Screen Wallpaper 2019-06-27 22:59:36 -07:00
userdir Makefile Love and Windows Bugfixes 2019-06-27 20:24:13 -07:00
wallpaper Demo Running Level as Title Screen Wallpaper 2019-06-27 22:59:36 -07:00
wasm WASM: Store User Files in localStorage 2019-06-27 15:59:18 -07:00
commands.go Add MenuScene with New Level UI 2019-06-25 15:01:37 -07:00
config.go WASM: Store User Files in localStorage 2019-06-27 15:59:18 -07:00
doodle.go WASM Texture Caching 2019-06-27 12:03:52 -07:00
editor_scene.go Add Play/Edit Buttons to Toggle Between Modes 2019-06-25 18:36:53 -07:00
editor_scene_debug.go Code Layout Refactor 2019-04-09 17:35:44 -07:00
editor_ui.go Demo Running Level as Title Screen Wallpaper 2019-06-27 22:59:36 -07:00
editor_ui_doodad.go Bindata: Embedding Doodads and Levels (for WASM) 2019-06-27 15:07:34 -07:00
editor_ui_palette.go Blueprint Theme Palette 2019-06-25 17:43:23 -07:00
fps.go Add MenuScene with New Level UI 2019-06-25 15:01:37 -07:00
guitest_scene.go Add Branding Module for Centralized Game Info 2019-06-23 17:52:48 -07:00
main_scene.go Demo Running Level as Title Screen Wallpaper 2019-06-27 22:59:36 -07:00
menu_scene.go Bindata: Embedding Doodads and Levels (for WASM) 2019-06-27 15:07:34 -07:00
play_scene.go Bindata: Embedding Doodads and Levels (for WASM) 2019-06-27 15:07:34 -07:00
scene.go Port over code from old collision dev PR 2019-04-09 19:17:56 -07:00
shell.go Code Layout Refactor 2019-04-09 17:35:44 -07:00