doodle/pkg/level
Noah Petherbridge 3892087932 Doodads: Use Key and Working Warp Doors
* The "Use Key" (Q or Spacebar) now activates the Warp Door instead of a
  collision event doing so.
* Warp Doors are now functional: the player opens a door, disappears,
  the door closes; player is teleported to the linked door which opens,
  appears the player and closes.
* If the player exits thru a Blue or Orange door which is disabled
  (dotted outline), the door still opens and drops the player off but
  returns to a Disabled state, acting as a one-way door.
* Clean up several debug log lines from Doodle and doodad scripts.
2021-01-03 15:19:21 -08:00
..
actors.go
chunk_map.go
chunk_test.go Doodads: Crumbly Floor, Start Flag & State Blocks 2019-12-30 18:13:28 -08:00
chunk.go Palette Editor and Doodad Dropper Windows 2020-07-09 19:38:37 -07:00
chunker_test.go Change types int32 -> int per upstream render and ui library 2019-12-27 19:16:34 -08:00
chunker.go Palette Editor and Doodad Dropper Windows 2020-07-09 19:38:37 -07:00
filesystem.go
fmt_binary.go
fmt_json.go
fmt_maintenance.go
fmt_readwrite.go Doodads: Use Key and Working Warp Doors 2021-01-03 15:19:21 -08:00
page_type.go
palette.go Layer Selection Window for Doodad Editor 2020-11-16 23:23:21 -08:00
swatch.go
types.go Change types int32 -> int per upstream render and ui library 2019-12-27 19:16:34 -08:00