Noah Petherbridge
3892087932
* The "Use Key" (Q or Spacebar) now activates the Warp Door instead of a collision event doing so. * Warp Doors are now functional: the player opens a door, disappears, the door closes; player is teleported to the linked door which opens, appears the player and closes. * If the player exits thru a Blue or Orange door which is disabled (dotted outline), the door still opens and drops the player off but returns to a Disabled state, acting as a one-way door. * Clean up several debug log lines from Doodle and doodad scripts. |
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.. | ||
azulian | ||
bird | ||
boy | ||
buttons | ||
crumbly-floor | ||
doors | ||
objects | ||
on-off | ||
switches | ||
test | ||
trapdoors | ||
warp-door | ||
build.sh | ||
mischievous.js | ||
palette.json |