Noah Petherbridge
3892087932
* The "Use Key" (Q or Spacebar) now activates the Warp Door instead of a collision event doing so. * Warp Doors are now functional: the player opens a door, disappears, the door closes; player is teleported to the linked door which opens, appears the player and closes. * If the player exits thru a Blue or Orange door which is disabled (dotted outline), the door still opens and drops the player off but returns to a Disabled state, acting as a one-way door. * Clean up several debug log lines from Doodle and doodad scripts. |
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blue-closed.png | ||
blue-key.png | ||
blue-left.png | ||
blue-right.png | ||
blue-unlocked.png | ||
blue1.png | ||
blue2.png | ||
build.sh | ||
colored-door.js | ||
electric-door.js | ||
electric.gif | ||
electric1.png | ||
electric2.png | ||
electric3.png | ||
electric4.png | ||
green-closed.png | ||
green-key.png | ||
green-left.png | ||
green-right.png | ||
green-unlocked.png | ||
green1.png | ||
green2.png | ||
keys.js | ||
locked-door.js | ||
README.md | ||
red-closed.png | ||
red-key.png | ||
red-left.png | ||
red-right.png | ||
red-unlocked.png | ||
red1.png | ||
red2.png | ||
yellow-closed.png | ||
yellow-key.png | ||
yellow-left.png | ||
yellow-right.png | ||
yellow-unlocked.png | ||
yellow1.png | ||
yellow2.png |
Button Doodads
doodad convert -t "Red Door" red1.png red2.png red-door.doodad
doodad convert -t "Blue Door" blue1.png blue2.png blue-door.doodad
doodad convert -t "Green Door" green1.png green2.png green-door.doodad
doodad convert -t "Yellow Door" yellow1.png yellow2.png yellow-door.doodad
doodad convert -t "Red Key" red-key.png red-key.doodad
doodad convert -t "Blue Key" blue-key.png blue-key.doodad
doodad convert -t "Green Key" green-key.png green-key.doodad
doodad convert -t "Yellow Key" yellow-key.png yellow-key.doodad
doodad convert -t "Electric Door" electric{1,2,3,4}.png electric-door.doodad