Noah Petherbridge
9efe16582c
* Instead of needing to press the "P" and "E" keys to toggle from edit mode to play mode (and back again), respectively, the UI now draws a "Play (P)" or "Edit (E)" button on the bottom right corner of the level canvas. Clicking it will toggle the mode.
66 lines
1.4 KiB
Go
66 lines
1.4 KiB
Go
package balance
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import (
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"git.kirsle.net/apps/doodle/lib/render"
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"git.kirsle.net/apps/doodle/lib/ui"
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)
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// Theme and appearance variables.
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var (
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// Window and panel styles.
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TitleConfig = ui.Config{
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Background: render.MustHexColor("#FF9900"),
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OutlineSize: 1,
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OutlineColor: render.Black,
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}
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TitleFont = render.Text{
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FontFilename: "./fonts/DejaVuSans-Bold.ttf",
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Size: 12,
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Padding: 4,
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Color: render.White,
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Stroke: render.Red,
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}
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WindowBackground = render.MustHexColor("#cdb689")
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WindowBorder = render.Grey
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// Menu bar styles.
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MenuBackground = render.Black
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MenuFont = render.Text{
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Size: 12,
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PadX: 4,
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}
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// StatusFont is the font for the status bar.
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StatusFont = render.Text{
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Size: 12,
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Padding: 4,
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Color: render.Black,
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}
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// UIFont is the main font for UI labels.
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UIFont = render.Text{
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Size: 12,
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Padding: 4,
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Color: render.Black,
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}
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// LabelFont is the font for strong labels in UI.
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LabelFont = render.Text{
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Size: 12,
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FontFilename: "./fonts/DejaVuSans-Bold.ttf",
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Padding: 4,
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Color: render.Black,
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}
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// Color for draggable doodad.
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DragColor = render.MustHexColor("#0099FF")
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PlayButtonFont = render.Text{
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FontFilename: "./fonts/DejaVuSans-Bold.ttf",
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Size: 16,
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Padding: 4,
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Color: render.RGBA(255, 255, 0, 255),
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Stroke: render.RGBA(100, 100, 0, 255),
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}
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)
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