doodle/pkg
Noah 35a89e5dbe WASM: Store User Files in localStorage
* In WASM build, user levels and doodads are written to localStorage
  using their userdir path as keys (".config/levels/test.level")
* LoadFile() and WriteFile() for both Levels and Doodads interact with
  the localStorage for WASM build instead of filesystem for desktop.
* userdir.ListLevels() and ListDoodads() for WASM scan the localStorage
  keys for file names.
* userdir.ResolvePath() now works for WASM (previously was dummied out),
  checks for the file in localStorage.
2019-06-27 15:59:18 -07:00
..
balance WASM Event Queue 2019-06-26 20:33:24 -07:00
branding Add Branding Module for Centralized Game Info 2019-06-23 17:52:48 -07:00
collision Return False: Solid Collision Between Actors 2019-05-28 21:43:30 -07:00
doodads WASM: Store User Files in localStorage 2019-06-27 15:59:18 -07:00
enum Code Layout Refactor 2019-04-09 17:35:44 -07:00
filesystem WASM: Store User Files in localStorage 2019-06-27 15:59:18 -07:00
level WASM: Store User Files in localStorage 2019-06-27 15:59:18 -07:00
log Initial Doodad JavaScript System 2019-04-15 23:07:40 -07:00
scripting WASM Texture Caching 2019-06-27 12:03:52 -07:00
shmem Bindata: Embedding Doodads and Levels (for WASM) 2019-06-27 15:07:34 -07:00
uix Texture Caching for WASM Canvas Engine 2019-06-26 22:44:08 -07:00
userdir WASM: Store User Files in localStorage 2019-06-27 15:59:18 -07:00
wallpaper Refactor Render Texture-Cache Interface 2019-06-27 13:01:01 -07:00
wasm WASM: Store User Files in localStorage 2019-06-27 15:59:18 -07:00
commands.go Add MenuScene with New Level UI 2019-06-25 15:01:37 -07:00
config.go WASM: Store User Files in localStorage 2019-06-27 15:59:18 -07:00
doodle.go WASM Texture Caching 2019-06-27 12:03:52 -07:00
editor_scene.go Add Play/Edit Buttons to Toggle Between Modes 2019-06-25 18:36:53 -07:00
editor_scene_debug.go Code Layout Refactor 2019-04-09 17:35:44 -07:00
editor_ui.go Add Play/Edit Buttons to Toggle Between Modes 2019-06-25 18:36:53 -07:00
editor_ui_doodad.go Bindata: Embedding Doodads and Levels (for WASM) 2019-06-27 15:07:34 -07:00
editor_ui_palette.go Blueprint Theme Palette 2019-06-25 17:43:23 -07:00
fps.go Add MenuScene with New Level UI 2019-06-25 15:01:37 -07:00
guitest_scene.go Add Branding Module for Centralized Game Info 2019-06-23 17:52:48 -07:00
main_scene.go Initial WebAssembly Build Target 2019-06-26 18:40:40 -07:00
menu_scene.go Bindata: Embedding Doodads and Levels (for WASM) 2019-06-27 15:07:34 -07:00
play_scene.go Bindata: Embedding Doodads and Levels (for WASM) 2019-06-27 15:07:34 -07:00
scene.go Port over code from old collision dev PR 2019-04-09 19:17:56 -07:00
shell.go Code Layout Refactor 2019-04-09 17:35:44 -07:00