doodle/pkg
Noah Petherbridge 27896a9253 Add Initial Sound Effects
Adds support for sound effects in Doodle and configures some for various
doodads to start out with:

* Buttons and Switches: "Clicked down" and "clicked up" sounds.
* Colored Doors: an "unlocked" sound and a "door opened" sound.
* Electric Door: sci-fi sounds when opening and closing.
* Keys: sound effect for collecting keys.

JavaScript API for Doodads adds a global function `Sound.Play(filename)`
to play sounds. All sounds in the `rtp/sfx/` folder are pre-loaded on
startup for efficient use in the app. Otherwise sounds are lazy-loaded
on first playback.
2020-05-22 20:07:48 -07:00
..
balance Tighten Doodad JavaScript API, User Documentation 2020-04-21 23:50:45 -07:00
branding Prepare v0.1.0-alpha for release 2020-04-12 17:23:04 -07:00
campaign Tighten Doodad JavaScript API, User Documentation 2020-04-21 23:50:45 -07:00
collision Collision: Fix clipping thru left walls, w/ caveats 2020-04-11 19:21:12 -07:00
doodads Overhaul the Platformer Physics System 2020-04-04 21:00:32 -07:00
drawtool Change types int32 -> int per upstream render and ui library 2019-12-27 19:16:34 -08:00
enum Code Layout Refactor 2019-04-09 17:35:44 -07:00
filesystem Tighten Doodad JavaScript API, User Documentation 2020-04-21 23:50:45 -07:00
level Doodads: Crumbly Floor, Start Flag & State Blocks 2019-12-30 18:13:28 -08:00
log Switch github.com/kirsle/golog to git.kirsle.net/go/log 2019-12-22 18:34:31 -08:00
native Add app version/update check to the Main Scene 2020-01-01 17:50:15 -08:00
physics Overhaul the Platformer Physics System 2020-04-04 21:00:32 -07:00
scripting Add Initial Sound Effects 2020-05-22 20:07:48 -07:00
shmem Cut lib/render into its own package, change all imports 2019-12-22 18:21:58 -08:00
sound Add Initial Sound Effects 2020-05-22 20:07:48 -07:00
sprites Doodads: Crumbly Floor, Start Flag & State Blocks 2019-12-30 18:13:28 -08:00
uix Tighten Doodad JavaScript API, User Documentation 2020-04-21 23:50:45 -07:00
updater Add app version/update check to the Main Scene 2020-01-01 17:50:15 -08:00
userdir Tighten Doodad JavaScript API, User Documentation 2020-04-21 23:50:45 -07:00
wallpaper Doodads: Crumbly Floor, Start Flag & State Blocks 2019-12-30 18:13:28 -08:00
wasm WASM: Store User Files in localStorage 2019-06-27 15:59:18 -07:00
windows Bugfix: Don't draw in the level behind open windows 2020-04-08 18:21:29 -07:00
cheats.go The Window Manager Update 2020-04-06 23:21:17 -07:00
commands.go The Window Manager Update 2020-04-06 23:21:17 -07:00
config.go WASM: Store User Files in localStorage 2019-06-27 15:59:18 -07:00
doodle.go Fix Two-State Blocks & Collision Detection 2020-01-02 17:58:22 -08:00
editor_scene_debug.go Code Layout Refactor 2019-04-09 17:35:44 -07:00
editor_scene.go Change types int32 -> int per upstream render and ui library 2019-12-27 19:16:34 -08:00
editor_ui_doodad.go The Window Manager Update 2020-04-06 23:21:17 -07:00
editor_ui_palette.go The Window Manager Update 2020-04-06 23:21:17 -07:00
editor_ui_toolbar.go The Window Manager Update 2020-04-06 23:21:17 -07:00
editor_ui.go Bugfix: Don't draw in the level behind open windows 2020-04-08 18:21:29 -07:00
fps.go Overhaul the Platformer Physics System 2020-04-04 21:00:32 -07:00
guitest_scene.go The Window Manager Update 2020-04-06 23:21:17 -07:00
main_scene.go Tighten Doodad JavaScript API, User Documentation 2020-04-21 23:50:45 -07:00
menu_scene.go Tighten Doodad JavaScript API, User Documentation 2020-04-21 23:50:45 -07:00
play_inventory.go Overhaul the Platformer Physics System 2020-04-04 21:00:32 -07:00
play_scene.go The Window Manager Update 2020-04-06 23:21:17 -07:00
scene.go Doodads: Crumbly Floor, Start Flag & State Blocks 2019-12-30 18:13:28 -08:00
shell.go Change types int32 -> int per upstream render and ui library 2019-12-27 19:16:34 -08:00
story_scene.go Tighten Doodad JavaScript API, User Documentation 2020-04-21 23:50:45 -07:00