Prepare v0.1.0-alpha for release

modals
Noah 2020-04-12 17:23:04 -07:00
parent 695ff4da42
commit 44788e8032
6 changed files with 77 additions and 11 deletions

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@ -1,5 +1,33 @@
# Changes
## v0.1.0-alpha
New doodads:
* Start Flag: drag this into your level to set where the player character will
spawn. There should only be one per level.
* Crumbly Floor: a rocky floor that breaks and falls away after a couple
seconds when the player (or other mobile doodad) walks onto it.
* State Blocks: blue and orange blocks that toggle between solid and passable
when the corresponding ON/OFF button is touched.
New features:
* An inventory overlay now appears in Play Mode when the player character picks
up one of the colored keys.
* While editing a level, you can click the new "Options" button in the top menu
to open the level settings window (like the one you see when creating a new
level): to change the wallpaper image or the page type.
Other changes:
* Added better platforming physics to the player character: acceleration and
friction when walking.
* The colored Locked Door doodads have been re-designed to be shown in a
side-view perspective and have an open and closed state in either direction.
* Tooltips added to various buttons in the Editor to show names of doodads and
functions of various buttons.
## v0.0.10-alpha
New features:

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@ -12,7 +12,7 @@ LDFLAGS_W := -ldflags "-X main.Build=$(BUILD) -X main.BuildDate=$(BUILD_DATE) -H
# `make setup` to set up a new environment, pull dependencies, etc.
.PHONY: setup
setup: clean
go get -u github.com/go-bindata/go-bindata/...
go get -u git.kirsle.net/go/bindata/...
go get ./...
# `make build` to build the binary.

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@ -1,6 +1,6 @@
# Project: Doodle (Working Title)
> **Homepage:** https://www.kirsle.net/doodle
> **Homepage:** https://www.kirsle.net/tagged/Doodle
Doodle is a drawing-based maze game.
@ -131,8 +131,16 @@ A brief introduction to the built-in doodads available so far:
Electric Door to open/close the door. Link switches _to each other_ as
well as to a door, and all switches will stay in sync with their ON/OFF
state when any switch is pressed.
- **Crumbly Floor**
- This rocky floor will break and fall away after being stepped on.
- **Two State Blocks**
- Blue and orange blocks that will toggle between solid and pass-thru
whenever the corresponding ON/OFF block is hit.
- **Start and Exit Flags**
- The "Go" flag lets you pick a spawn point for the player character.
- The "Exit" flag marks the level goal.
## Developer Console
# Developer Console
Press `Enter` at any time to open the developer console.
@ -166,12 +174,37 @@ quit
Close the developer console.
```
# Known Bugs
## Cheat Codes
* In an **Unbounded** map, the game will sometimes spaz out in Play Mode when
the character moves into negative coordinates (off the top or left edge of
the level). Stick with only "Bounded" and "No Negative Space" levels instead.
The following cheats can be entered into the developer console.
Play Mode:
* `import antigravity`
- This disables the effects of gravity for the player
character. Arrow keys can freely move the player in any direction.
* `ghost mode`
- This disables collision detection for the player character
so that you can pass through walls and solid doodads. Combine with
antigravity or else you'll fall to the bottom of the map!
* `give all keys`
- Adds all four colored keys to the player's inventory.
* `drop all items`
- Clears the player's inventory of all items.
Experimental:
* `unleash the beast`
- Removes the 60 FPS frame rate lock, allowing the game to run as quickly
as your hardware permits.
* `don't edit and drive`
- Allows editing the level _while_ you're playing it: you can click and drag
new pixels with the freehand pencil tool.
* `scroll scroll scroll your boat`
- Enables Editor Mode scrolling (with the arrow keys) while playing a level.
The player character must always remain on screen though so you can't
scroll too far away.
# Author
Copyright (C) 2019 Noah Petherbridge. All rights reserved.
Copyright (C) 2020 Noah Petherbridge. All rights reserved.

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@ -11,6 +11,11 @@ RUN apt update && \
# Create a user to build the packages.
RUN useradd builder -u 1000 -m -G users
# HACK: pre-emptively copy go/log in, `make setup` gets a dumb error otherwise
# cuz terminal_js.go and terminal.go set the same variable which SHOULD NOT
# HAPPEN cuz the two files should have mutually exclusive build tags. Ugh!
RUN git clone https://git.kirsle.net/go/log /home/builder/go/src/git.kirsle.net/go/log
# Add the project to the GOPATH
ADD . /home/builder/go/src/git.kirsle.net/apps/doodle
WORKDIR /home/builder/go/src/git.kirsle.net/apps/doodle

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@ -29,8 +29,8 @@ func Line(x1, y1, x2, y2 int32) chan render.Point {
y := float64(y1)
for i := 0; i <= int(step); i++ {
generator <- render.Point{
X: int32(x),
Y: int32(y),
X: int(x),
Y: int(y),
}
x += dx
y += dy

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@ -4,7 +4,7 @@ package branding
const (
AppName = "Project: Doodle"
Summary = "A drawing-based maze game"
Version = "0.0.10-alpha"
Version = "0.1.0-alpha"
// Update check URL
UpdateCheckJSON = "https://download.sketchymaze.com/version.json"