doodle/pkg
Noah 1ac85c9297 Checkpoint Flag & Retry from Checkpoint
* New Doodad: Checkpoint Flag. They update the player's spawn point
  whenever the player passes one. The most recently activated
  checkpoint is rendered brighter than the others.
* End Level Modal: the fake alert box window drawn by the Play Mode
  is replaced with a fancy modal widget (similar to Alert and Confirm).
  It handles level victory or failure conditions and can show or hide
  all the buttons as needed.
* Gameplay: There is a "Retry from Checkpoint" option added, which
  appears in the level failure modal. It will teleport you back to
  the Start Flag or the last Checkpoint Flag you had touched, without
  resetting the level -- your keys, unlocked doors, etc. will be
  preserved so you can retry.
* Set a maximum speed on the "Camera Follows Actor" logic of 64
  pixels per tick. This results in a smoother scrolling transition
  when the player jumps to a new location on the map, such as by
  a Warp Door.
* Update the default color palettes:
    * All: Add a "hint" magenta color.
    * Colored Pencil: Add a "darkstone" solid color.

Updates to the Doodads JavaScript API:

* SetCheckpoint(Point(x, y)): set the player character's spawn
  position. Giving it Self.Position() is an easy way to set the
  player spawn to your doodad's location.
2021-08-15 20:17:53 -07:00
..
balance Checkpoint Flag & Retry from Checkpoint 2021-08-15 20:17:53 -07:00
branding Zoom In/Out Feature: WorldIndexAt Fixed 2021-07-13 18:04:25 -07:00
campaign Go 1.16 embed instead of go-bindata 2021-07-13 18:04:25 -07:00
collision Collision: Fix walking up leftward slopes 2021-06-02 21:49:29 -07:00
doodads Link Start Flags to Change Characters 2021-08-11 20:40:31 -07:00
drawtool Brush Pattern Textures 2021-06-09 22:36:32 -07:00
enum Code Layout Refactor 2019-04-09 17:35:44 -07:00
filesystem Go 1.16 embed instead of go-bindata 2021-07-13 18:04:25 -07:00
keybind Shift to scroll slowly + Doodads on Q 2021-07-13 18:04:25 -07:00
level Checkpoint Flag & Retry from Checkpoint 2021-08-15 20:17:53 -07:00
license Diverge Free vs. Paid Features 2021-06-16 22:35:01 -07:00
log Switch github.com/kirsle/golog to git.kirsle.net/go/log 2019-12-22 18:34:31 -08:00
modal Checkpoint Flag & Retry from Checkpoint 2021-08-15 20:17:53 -07:00
native WIP Publish Dialog + UI Improvements 2021-06-10 22:36:22 -07:00
pattern Loading Screen 2021-07-18 21:19:52 -07:00
physics Overhaul the Platformer Physics System 2020-04-04 21:00:32 -07:00
scripting Checkpoint Flag & Retry from Checkpoint 2021-08-15 20:17:53 -07:00
shmem Changelog and Prepare v0.5.0 for Release 2021-03-31 19:16:33 -07:00
sound WIP Game Settings Window, WASM Fixes, Sound FX 2020-09-01 20:54:58 -07:00
sprites Stabilize Load Screen by Deferring SDL2 Calls 2021-07-19 17:14:00 -07:00
uix Checkpoint Flag & Retry from Checkpoint 2021-08-15 20:17:53 -07:00
updater Updater: Better SemVer version checks for updates 2021-07-11 14:09:18 -07:00
usercfg Settings Window + Bugfix 2021-06-19 22:14:41 -07:00
userdir Tighten Doodad JavaScript API, User Documentation 2020-04-21 23:50:45 -07:00
wallpaper Stabilize Load Screen by Deferring SDL2 Calls 2021-07-19 17:14:00 -07:00
wasm WASM: Store User Files in localStorage 2019-06-27 15:59:18 -07:00
windows New TabFrame Widget for Doodads and Settings 2021-07-25 21:46:55 -07:00
cheats.go Death Barrier and Player Character Cheat Codes 2021-08-15 17:01:18 -07:00
commands.go Go 1.16 embed instead of go-bindata 2021-07-13 18:04:25 -07:00
config.go Go 1.16 embed instead of go-bindata 2021-07-13 18:04:25 -07:00
doodle.go Loading Screen 2021-07-18 21:19:52 -07:00
editor_scene.go Stabilize Load Screen by Deferring SDL2 Calls 2021-07-19 17:14:00 -07:00
editor_scene_debug.go Code Layout Refactor 2019-04-09 17:35:44 -07:00
editor_ui.go Link Start Flags to Change Characters 2021-08-11 20:40:31 -07:00
editor_ui_doodad.go Embeddable Doodads In Levels 2021-06-13 14:59:03 -07:00
editor_ui_menubar.go Shift to scroll slowly + Doodads on Q 2021-07-13 18:04:25 -07:00
editor_ui_palette.go Settings Window + Bugfix 2021-06-19 22:14:41 -07:00
editor_ui_popups.go Stabilize Load Screen by Deferring SDL2 Calls 2021-07-19 17:14:00 -07:00
editor_ui_toolbar.go Settings Window + Bugfix 2021-06-19 22:14:41 -07:00
fps.go Collision Box Updates 2021-06-02 20:50:28 -07:00
guitest_scene.go The Window Manager Update 2020-04-06 23:21:17 -07:00
main_scene.go Stabilize Load Screen by Deferring SDL2 Calls 2021-07-19 17:14:00 -07:00
menu_scene.go Stabilize Load Screen by Deferring SDL2 Calls 2021-07-19 17:14:00 -07:00
play_inventory.go Doodads: Small Key Door + Bigger Crumbly Floor 2021-01-03 17:06:33 -08:00
play_scene.go Checkpoint Flag & Retry from Checkpoint 2021-08-15 20:17:53 -07:00
scene.go Doodads: Crumbly Floor, Start Flag & State Blocks 2019-12-30 18:13:28 -08:00
shell.go Loading Screen 2021-07-18 21:19:52 -07:00
story_scene.go Stabilize Load Screen by Deferring SDL2 Calls 2021-07-19 17:14:00 -07:00