Noah Petherbridge
1523deeb9c
* Implement the handler code for `return false` when actors are colliding with each other and wish to act like solid walls. * The locked doors will `return false` when they're closed and the colliding actor does not have the matching key. * Add arbitrary key/value storage to Actors. The colored keys will set an actor value "key:%TITLE%" on the one who touched the key before destroying itself. The colored doors check that key when touched to decide whether to open. * The trapdoor now only opens if you're touching it from the top (your overlap box Y value is 0), but if you touch it from below and the door is closed, it acts like a solid object. |
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.. | ||
balance | ||
collision | ||
doodads | ||
enum | ||
filesystem | ||
level | ||
log | ||
scripting | ||
uix | ||
userdir | ||
wallpaper | ||
commands.go | ||
config.go | ||
doodle.go | ||
editor_scene_debug.go | ||
editor_scene.go | ||
editor_ui_doodad.go | ||
editor_ui_palette.go | ||
editor_ui.go | ||
fps.go | ||
guitest_scene.go | ||
main_scene.go | ||
play_scene.go | ||
scene.go | ||
shell.go |