doodle/pkg
Noah Petherbridge 1523deeb9c Return False: Solid Collision Between Actors
* Implement the handler code for `return false` when actors are
  colliding with each other and wish to act like solid walls.
* The locked doors will `return false` when they're closed and the
  colliding actor does not have the matching key.
* Add arbitrary key/value storage to Actors. The colored keys will set
  an actor value "key:%TITLE%" on the one who touched the key before
  destroying itself. The colored doors check that key when touched to
  decide whether to open.
* The trapdoor now only opens if you're touching it from the top (your
  overlap box Y value is 0), but if you touch it from below and the door
  is closed, it acts like a solid object.
2019-05-28 21:43:30 -07:00
..
balance Load Doodads from System Path as well as User Path 2019-05-06 13:35:08 -07:00
collision Return False: Solid Collision Between Actors 2019-05-28 21:43:30 -07:00
doodads Return False: Solid Collision Between Actors 2019-05-28 21:43:30 -07:00
enum Code Layout Refactor 2019-04-09 17:35:44 -07:00
filesystem Load Doodads from System Path as well as User Path 2019-05-06 13:35:08 -07:00
level Mobile Enemy Doodad Test 2019-05-06 16:30:45 -07:00
log Initial Doodad JavaScript System 2019-04-15 23:07:40 -07:00
scripting Improve OnCollide Doodad Script Handling 2019-05-06 22:58:09 -07:00
uix Return False: Solid Collision Between Actors 2019-05-28 21:43:30 -07:00
userdir Drag Doodads Onto Levels in Edit Mode 2018-10-20 16:03:59 -07:00
wallpaper Code Layout Refactor 2019-04-09 17:35:44 -07:00
commands.go Shareware Build Flags 2019-04-19 17:23:37 -07:00
config.go Shareware Build Flags 2019-04-19 17:23:37 -07:00
doodle.go Mobile Enemy Doodad Test 2019-05-06 16:30:45 -07:00
editor_scene_debug.go Code Layout Refactor 2019-04-09 17:35:44 -07:00
editor_scene.go Load Doodads from System Path as well as User Path 2019-05-06 13:35:08 -07:00
editor_ui_doodad.go Load Doodads from System Path as well as User Path 2019-05-06 13:35:08 -07:00
editor_ui_palette.go Code Layout Refactor 2019-04-09 17:35:44 -07:00
editor_ui.go Load Doodads from System Path as well as User Path 2019-05-06 13:35:08 -07:00
fps.go Remove ScreenshotKey Event, Add F* Key Handlers 2019-04-19 16:21:04 -07:00
guitest_scene.go UI: Fix packing bug in the GUITest 2019-04-19 15:08:00 -07:00
main_scene.go Code Layout Refactor 2019-04-09 17:35:44 -07:00
play_scene.go Mobile Enemy Doodad Test 2019-05-06 16:30:45 -07:00
scene.go Port over code from old collision dev PR 2019-04-09 19:17:56 -07:00
shell.go Code Layout Refactor 2019-04-09 17:35:44 -07:00